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/external/nist-sip/java/gov/nist/javax/sip/parser/
ContentLengthParser.java
117
* Move out the test code to a
separate
test/unit class.
/external/opencv/cvaux/src/
extendededges.cpp
153
//second pass - create
separate
edges
/external/openssh/
scp.0
63
there is no
separate
scp command-line flag. For full details of
scp.1
123
for which there is no
separate
/external/openssl/crypto/asn1/
tasn_typ.c
130
/* Three
separate
BOOLEAN type: normal, DEFAULT TRUE and DEFAULT FALSE */
/external/openssl/crypto/evp/
m_sha1.c
111
* Even though there're
separate
SHA224_[Update|Final], we call
/external/oprofile/daemon/liblegacy/
opd_parse_proc.c
147
* map. This is used only with --
separate
-samples and kernel
/external/oprofile/daemon/
opd_anon.c
11
* with lots of
separate
sample files.
opd_spu.c
84
* points to a
separate
binary file.
/external/oprofile/doc/
CodingStyle
24
Separate
out more general routines and place them in the appropriate
/external/oprofile/gui/ui/
oprof_start.base.ui
[
all
...]
/external/protobuf/src/google/protobuf/compiler/cpp/
cpp_helpers.h
143
// Should we generate a
separate
, super-optimized code path for serializing to
/external/qemu/distrib/jpeg-6b/
coderules.doc
112
compression and decompression code in
separate
source files --- some
jcapistd.c
13
* We thus must
separate
this file from jcapimin.c to avoid linking the
transupp.h
10
* NOT part of the core JPEG library. But we keep these routines
separate
/external/qemu/distrib/sdl-1.2.15/docs/html/
guideeventexamples.html
97
/* This function may run in a
separate
event thread */
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_OpenAudio.3
26
.IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a
separate
thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is:
/external/qemu/distrib/sdl-1.2.15/include/
SDL_endian.h
167
/*
Separate
into high and low 32-bit values and swap them */
/external/qemu/distrib/sdl-1.2.15/src/hermes/
COPYING.LIB
70
The reason we have a
separate
public license for some libraries is that
182
and can be reasonably considered independent and
separate
works in
184
sections when you distribute them as
separate
works. But when you
321
library, provided that the
separate
distribution of the work based on
/external/qemu/distrib/sdl-1.2.15/src/video/Xext/extensions/
extutil.h
45
* public. We also have to per-display info in a
separate
block since it isn't
/external/qemu/docs/
ANDROID-CONFIG-FILES.TXT
63
- Dots can be used to
separate
keys in a tree path, as in:
/external/replicaisland/
README.TXT
26
The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a
separate
render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.
/external/sepolicy/
system.te
14
# May want to split into
separate
types.
/external/skia/src/gpu/
GrPathRenderer.h
116
* require a
separate
stencil pass and so crashes.
/external/srec/tools/grxmlcompile/
hashmap.cpp
182
// If user needs others the put the declaration in a
separate
user file.
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