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  /external/nist-sip/java/gov/nist/javax/sip/parser/
ContentLengthParser.java 117 * Move out the test code to a separate test/unit class.
  /external/opencv/cvaux/src/
extendededges.cpp 153 //second pass - create separate edges
  /external/openssh/
scp.0 63 there is no separate scp command-line flag. For full details of
scp.1 123 for which there is no separate
  /external/openssl/crypto/asn1/
tasn_typ.c 130 /* Three separate BOOLEAN type: normal, DEFAULT TRUE and DEFAULT FALSE */
  /external/openssl/crypto/evp/
m_sha1.c 111 * Even though there're separate SHA224_[Update|Final], we call
  /external/oprofile/daemon/liblegacy/
opd_parse_proc.c 147 * map. This is used only with --separate-samples and kernel
  /external/oprofile/daemon/
opd_anon.c 11 * with lots of separate sample files.
opd_spu.c 84 * points to a separate binary file.
  /external/oprofile/doc/
CodingStyle 24 Separate out more general routines and place them in the appropriate
  /external/oprofile/gui/ui/
oprof_start.base.ui     [all...]
  /external/protobuf/src/google/protobuf/compiler/cpp/
cpp_helpers.h 143 // Should we generate a separate, super-optimized code path for serializing to
  /external/qemu/distrib/jpeg-6b/
coderules.doc 112 compression and decompression code in separate source files --- some
jcapistd.c 13 * We thus must separate this file from jcapimin.c to avoid linking the
transupp.h 10 * NOT part of the core JPEG library. But we keep these routines separate
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guideeventexamples.html 97 /* This function may run in a separate event thread */
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_OpenAudio.3 26 .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is:
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_endian.h 167 /* Separate into high and low 32-bit values and swap them */
  /external/qemu/distrib/sdl-1.2.15/src/hermes/
COPYING.LIB 70 The reason we have a separate public license for some libraries is that
182 and can be reasonably considered independent and separate works in
184 sections when you distribute them as separate works. But when you
321 library, provided that the separate distribution of the work based on
  /external/qemu/distrib/sdl-1.2.15/src/video/Xext/extensions/
extutil.h 45 * public. We also have to per-display info in a separate block since it isn't
  /external/qemu/docs/
ANDROID-CONFIG-FILES.TXT 63 - Dots can be used to separate keys in a tree path, as in:
  /external/replicaisland/
README.TXT 26 The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.
  /external/sepolicy/
system.te 14 # May want to split into separate types.
  /external/skia/src/gpu/
GrPathRenderer.h 116 * require a separate stencil pass and so crashes.
  /external/srec/tools/grxmlcompile/
hashmap.cpp 182 // If user needs others the put the declaration in a separate user file.

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