/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext.h | 182 // Core Graphics incorrectly renders shadows with radius > 8px (<rdar://problem/8103442>),
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ShadowBlur.cpp | 206 // However, shadows rendered according to that spec will extend a little further than m_blurRadius, [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
ContextShadowCairo.cpp | 195 // Find the space the corners need inside the rect for its shadows.
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
FontLinux.cpp | 151 // If we also filled, we don't want to draw shadows twice.
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
FontGtk.cpp | 231 // Optimize non-blurry shadows, by just drawing text without the ContextShadow.
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/frameworks/base/core/java/android/widget/ |
TabWidget.java | 103 // Always draw the selected tab last, so that drop shadows are drawn
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/sdk/assetstudio/src/com/android/assetstudiolib/ |
Util.java | 295 // Inner shadows
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
ImageOverlay.java | 244 // Just need to draw drop shadows
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ImageUtils.java | 524 // canvas background (rgb(150,150,150). Darker shadows would tend to 525 // blend into the foreground for a dark holo screen, and lighter shadows
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | 756 * also scenes which cast or receive shadows, by putting them into the
764 * in the eye camera frustum to cast shadows on objects that are inside it.
[all...] |
/external/openssh/ |
ssh.0 | 193 machine. For example, ssh -n shadows.cs.hut.fi emacs & will 194 start an emacs on shadows.cs.hut.fi, and the X11 connection will [all...] |
ssh.1 | 373 .Ic ssh -n shadows.cs.hut.fi emacs & 374 will start an emacs on shadows.cs.hut.fi, and the X11 [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 488 // (skipped for shadows) glTexCoord2fv ((float *)order); 524 // (skipped for shadows) glTexCoord2fv ((float *)order); [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/fonts/ |
FontAndroid.cpp | 151 // HTMLCanvasElement have shadows ignore transforms set. This 152 // allows us to distinguish between CSS and Canvas shadows which [all...] |
/external/chromium/chrome/browser/ui/views/frame/ |
glass_browser_frame_view.cc | 418 // as the shadows at the image top mean the apparent center is below the
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/external/linux-tools-perf/util/include/linux/added/ |
perf_event.h | 802 * timestamp shadows the actual context timing but it can
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/external/yaffs2/yaffs2/ |
yaffs_guts.h | 334 int shadowsObject; /* This object header shadows the specified object if > 0 */
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yaffs_guts.c | 73 int force, int isShrink, int shadows); [all...] |
/frameworks/base/docs/html/about/versions/ |
android-3.0-highlights.jd | 85 <p>Five customizable Home screens give users instant access to all parts of the system from any context. Each screen offers a large grid that maintains spatial arrangement in all orientations. Users can select and manipulate Home screen widgets, app shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows improve visibility when adjusting the layout of shortcuts and widgets. Each Home screen also offers a familiar launcher for access to all installed applications, as well as a Search box for universal search of apps, contacts, media files, web content, and more.</p>
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
widget_design.jd | 236 drop shadows or other subtle effects.</p>
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/external/valgrind/main/coregrind/m_scheduler/ |
scheduler.c | 661 /* Check that the guest state and its two shadows have the same 664 the shadows by indexing off a pointer to the start of the [all...] |
/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
raytrace.js | 766 /* Render shadows and highlights */
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleEmitter.java | 201 // particles neither receive nor cast shadows [all...] |
/external/libvorbis/lib/ |
res0.c | 20 yet even a nagging little idea lurking in the shadows. Oh and BTW,
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/external/llvm/examples/Kaleidoscope/Chapter5/ |
toy.cpp | 599 // shadows an existing variable, we have to restore it, so save it now.
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