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  /external/valgrind/main/callgrind/
costs.h 17 /* Array of 64bit costs. This is separated from other structs
  /frameworks/base/docs/html/reference/renderscript/
structrs__allocation.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__element.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__font.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__matrix2x2.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__matrix3x3.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__matrix4x4.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__mesh.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__path.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__program__fragment.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__program__raster.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__program__store.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__program__vertex.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__sampler.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__script.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__script__call.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
structrs__type.html 22 <li class="current"><a href="annotated.html"><span>Structs</span></a></li>
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
export.rs 19 // The sole purpose of this script is to have various structs exposed
  /external/icu4c/common/
rbbidata.h 15 * Structs that describes the format of the Binary RBBI data,
19 * raw data structs and the RulesBasedBreakIterator objects
57 * The following structs map exactly onto the raw data from ICU common data file.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
edd.h 33 #define EDDNR 0x1e9 /* addr of number of edd_info structs at EDDBUF
35 #define EDDBUF 0xd00 /* addr of edd_info structs in boot_params */
36 #define EDDMAXNR 6 /* number of edd_info structs starting at EDDBUF */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
edd.h 33 #define EDDNR 0x1e9 /* addr of number of edd_info structs at EDDBUF
35 #define EDDBUF 0xd00 /* addr of edd_info structs in boot_params */
36 #define EDDMAXNR 6 /* number of edd_info structs starting at EDDBUF */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
edd.h 33 #define EDDNR 0x1e9 /* addr of number of edd_info structs at EDDBUF
35 #define EDDBUF 0xd00 /* addr of edd_info structs in boot_params */
36 #define EDDMAXNR 6 /* number of edd_info structs starting at EDDBUF */
  /external/chromium/chrome/browser/themes/
browser_theme_pack.h 175 // All structs written to disk need to be packed; no alignment tricks here,
190 // The remaining structs represent individual entries in an array. For the
191 // following three structs, BrowserThemePack will either allocate an array or
  /dalvik/vm/oo/
Resolve.h 17 * Resolve "constant pool" references into pointers to VM structs.
  /external/chromium/chrome/browser/history/
history_notifications.h 5 // Structs that hold data used in broadcasting notifications.

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