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  /external/skia/samplecode/
SampleArc.cpp 65 int start, int sweep) {
75 str.appendS32(sweep);
149 // printf("----- sweep %g %X\n", SkScalarToFloat(fSweep), SkDegreesToRadians(fSweep));
  /packages/apps/Camera/src/com/android/camera/
PieController.java 87 public void addItem(String prefKey, float center, float sweep) {
102 // use center and sweep to determine layout
103 item.setFixedSlice(center, sweep);
  /external/replicaisland/src/com/replica/replicaisland/
BackgroundCollisionComponent.java 118 * independent (we must sweep the space in-between frames to find collisions reliably). The
165 // The order in which we sweep the horizontal and vertical space can affect the
166 // final result because we perform incremental snapping mid-sweep. So it is
167 // necessary to sweep in the primary direction of movement first.
217 // The sweep tests above will keep us out of collision in most cases, but this
238 // for this frame, even if the sweep above also found something.
270 // for this frame, even if the sweep above also found something.
  /external/skia/third_party/glu/libtess/
sweep.c 39 ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.c#5 $
54 #include "sweep.h"
68 * at any valid location of the sweep event
69 * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
73 * where "event" is the current sweep line event.
77 * - the portion of the mesh left of the sweep line is a planar graph,
85 * Invariants for the Sweep.
115 * current sweep line position, given by tess->event. The calculations
118 * Special case: if both edge destinations are at the sweep event,
131 /* Two edges right of the sweep line which meet at the sweep event
    [all...]
Imakefile 44 sweep.o \
normal.c 181 * special cases where edges are nearly parallel to the sweep line
185 * merged. We could minimize this effect by choosing the sweep line
251 /* Project the vertices onto the sweep plane */
  /packages/apps/Browser/src/com/android/browser/view/
PieMenu.java 249 float sweep = (float) (Math.PI - 2 * emptyangle) / mCounts[level]; local
250 float angle = emptyangle + sweep / 2;
251 mPath = makeSlice(getDegrees(0) - gap, getDegrees(sweep) + gap, outer, inner, mCenter);
270 float itemstart = angle - sweep / 2;
271 item.setGeometry(itemstart, sweep, inner, outer);
272 angle += sweep;
  /external/icu4c/i18n/
tznames.cpp 44 // Interval for calling the cache sweep function - every 100 times
49 // access time, then the cache entry will be deleted by the sweep
202 // sweep
tzfmt.cpp 311 // Interval for calling the cache sweep function - every 100 times
316 // access time, then the cache entry will be deleted by the sweep
467 // sweep
  /external/webkit/Source/WebCore/platform/graphics/skia/
PathSkia.cpp 139 float sweep = ea - sa; local
141 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat);
144 // Move to the start position (0 sweep means we add a single point).
  /packages/apps/Contacts/tests/src/com/android/contacts/tests/testauth/
TestSyncAdapter.java 46 * Doesn't actually sync, but sweep up all existing local-only contacts.
  /external/webkit/Source/JavaScriptCore/heap/
MarkedSpace.cpp 117 void MarkedSpace::sweep() function in class:JSC::MarkedSpace
121 (*it)->sweep();
MarkedBlock.cpp 66 void MarkedBlock::sweep() function in class:JSC::MarkedBlock
MarkedSpace.h 71 void sweep();
  /external/webkit/Source/WebCore/svg/
SVGPathSegListSource.cpp 138 bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
147 sweep = arcTo->sweepFlag();
SVGPathStringSource.cpp 224 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
232 || !parseArcFlag(m_current, m_end, sweep)
SVGPathParser.cpp 244 bool sweep; local
246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint))
270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep);
272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
  /packages/apps/Camera/src/com/android/camera/ui/
PieRenderer.java 290 float sweep = (float) (PIE_SWEEP - 2 * emptyangle) / items.size(); local
291 float angle = centerAngle - PIE_SWEEP / 2 + emptyangle + sweep / 2;
293 // first item we find triggers custom sweep for all
297 sweep = item.getSweep();
301 Path path = makeSlice(getDegrees(0) - gap, getDegrees(sweep) + gap,
317 float itemstart = angle - sweep / 2;
318 item.setGeometry(itemstart, sweep, inner, outer);
323 angle += sweep;
  /external/v8/src/
scopeinfo.h 41 // Cleared at startup and prior to mark sweep collection.
  /external/webkit/Source/JavaScriptCore/API/
JSBase.cpp 103 // FIXME: Perhaps we should trigger a second mark and sweep
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 267 // Fs: sweep flag, specifying whether the arc is drawn in increasing (true)
271 // Translate the large arc and sweep flags into an OpenVG segment command.
350 // Fs: sweep flag, specifying whether the arc is drawn in increasing (true)
354 // Translate the large arc and sweep flags into an OpenVG segment command.
  /external/freetype/src/raster/
ftraster.c 133 /* This list is later used during the sweep phase in order to */
134 /* optimize performance (see technical note on the sweep below). */
349 FT_F26Dot6 X; /* current coordinate during sweep */
419 /* prototypes used for sweep function dispatch */
504 Short traceIncr; /* sweep's increment in target bitmap */
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  /external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp 155 float sweep = endAngle - startAngle; local
157 if ((sweep <= -twoPI || sweep >= twoPI)
  /external/skia/include/core/
SkShader.h 242 * Sweep:
243 * fPoint[0] is the center of the sweep.
  /frameworks/base/graphics/java/android/graphics/drawable/
GradientDrawable.java 109 * Gradient is a sweep.
563 float sweep = st.mUseLevelForShape ? (360.0f * getLevel() / 10000.0f) : 360f;
589 // arcTo treats the sweep angle mod 360, so check for that, since we
591 if (sweep < 360 && sweep > -360) {
598 ringPath.arcTo(bounds, 0.0f, sweep, false);
600 ringPath.arcTo(innerBounds, sweep, -sweep, false);
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