/external/skia/samplecode/ |
SampleArc.cpp | 65 int start, int sweep) { 75 str.appendS32(sweep); 149 // printf("----- sweep %g %X\n", SkScalarToFloat(fSweep), SkDegreesToRadians(fSweep));
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/packages/apps/Camera/src/com/android/camera/ |
PieController.java | 87 public void addItem(String prefKey, float center, float sweep) { 102 // use center and sweep to determine layout 103 item.setFixedSlice(center, sweep);
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/external/replicaisland/src/com/replica/replicaisland/ |
BackgroundCollisionComponent.java | 118 * independent (we must sweep the space in-between frames to find collisions reliably). The 165 // The order in which we sweep the horizontal and vertical space can affect the 166 // final result because we perform incremental snapping mid-sweep. So it is 167 // necessary to sweep in the primary direction of movement first. 217 // The sweep tests above will keep us out of collision in most cases, but this 238 // for this frame, even if the sweep above also found something. 270 // for this frame, even if the sweep above also found something.
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/external/skia/third_party/glu/libtess/ |
sweep.c | 39 ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.c#5 $ 54 #include "sweep.h" 68 * at any valid location of the sweep event 69 * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2 73 * where "event" is the current sweep line event. 77 * - the portion of the mesh left of the sweep line is a planar graph, 85 * Invariants for the Sweep. 115 * current sweep line position, given by tess->event. The calculations 118 * Special case: if both edge destinations are at the sweep event, 131 /* Two edges right of the sweep line which meet at the sweep event [all...] |
Imakefile | 44 sweep.o \
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normal.c | 181 * special cases where edges are nearly parallel to the sweep line 185 * merged. We could minimize this effect by choosing the sweep line 251 /* Project the vertices onto the sweep plane */
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/packages/apps/Browser/src/com/android/browser/view/ |
PieMenu.java | 249 float sweep = (float) (Math.PI - 2 * emptyangle) / mCounts[level]; local 250 float angle = emptyangle + sweep / 2; 251 mPath = makeSlice(getDegrees(0) - gap, getDegrees(sweep) + gap, outer, inner, mCenter); 270 float itemstart = angle - sweep / 2; 271 item.setGeometry(itemstart, sweep, inner, outer); 272 angle += sweep;
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/external/icu4c/i18n/ |
tznames.cpp | 44 // Interval for calling the cache sweep function - every 100 times 49 // access time, then the cache entry will be deleted by the sweep 202 // sweep
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tzfmt.cpp | 311 // Interval for calling the cache sweep function - every 100 times 316 // access time, then the cache entry will be deleted by the sweep 467 // sweep
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
PathSkia.cpp | 139 float sweep = ea - sa; local 141 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); 144 // Move to the start position (0 sweep means we add a single point).
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/packages/apps/Contacts/tests/src/com/android/contacts/tests/testauth/ |
TestSyncAdapter.java | 46 * Doesn't actually sync, but sweep up all existing local-only contacts.
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/external/webkit/Source/JavaScriptCore/heap/ |
MarkedSpace.cpp | 117 void MarkedSpace::sweep() function in class:JSC::MarkedSpace 121 (*it)->sweep();
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MarkedBlock.cpp | 66 void MarkedBlock::sweep() function in class:JSC::MarkedBlock
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MarkedSpace.h | 71 void sweep();
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/external/webkit/Source/WebCore/svg/ |
SVGPathSegListSource.cpp | 138 bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) 147 sweep = arcTo->sweepFlag();
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SVGPathStringSource.cpp | 224 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) 232 || !parseArcFlag(m_current, m_end, sweep)
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SVGPathParser.cpp | 244 bool sweep; local 246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint)) 270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep); 272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
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/packages/apps/Camera/src/com/android/camera/ui/ |
PieRenderer.java | 290 float sweep = (float) (PIE_SWEEP - 2 * emptyangle) / items.size(); local 291 float angle = centerAngle - PIE_SWEEP / 2 + emptyangle + sweep / 2; 293 // first item we find triggers custom sweep for all 297 sweep = item.getSweep(); 301 Path path = makeSlice(getDegrees(0) - gap, getDegrees(sweep) + gap, 317 float itemstart = angle - sweep / 2; 318 item.setGeometry(itemstart, sweep, inner, outer); 323 angle += sweep;
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/external/v8/src/ |
scopeinfo.h | 41 // Cleared at startup and prior to mark sweep collection.
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/external/webkit/Source/JavaScriptCore/API/ |
JSBase.cpp | 103 // FIXME: Perhaps we should trigger a second mark and sweep
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
PathOpenVG.cpp | 267 // Fs: sweep flag, specifying whether the arc is drawn in increasing (true) 271 // Translate the large arc and sweep flags into an OpenVG segment command. 350 // Fs: sweep flag, specifying whether the arc is drawn in increasing (true) 354 // Translate the large arc and sweep flags into an OpenVG segment command.
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/external/freetype/src/raster/ |
ftraster.c | 133 /* This list is later used during the sweep phase in order to */ 134 /* optimize performance (see technical note on the sweep below). */ 349 FT_F26Dot6 X; /* current coordinate during sweep */ 419 /* prototypes used for sweep function dispatch */ 504 Short traceIncr; /* sweep's increment in target bitmap */ [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
PathCairo.cpp | 155 float sweep = endAngle - startAngle; local 157 if ((sweep <= -twoPI || sweep >= twoPI)
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/external/skia/include/core/ |
SkShader.h | 242 * Sweep: 243 * fPoint[0] is the center of the sweep.
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/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 109 * Gradient is a sweep. 563 float sweep = st.mUseLevelForShape ? (360.0f * getLevel() / 10000.0f) : 360f; 589 // arcTo treats the sweep angle mod 360, so check for that, since we 591 if (sweep < 360 && sweep > -360) { 598 ringPath.arcTo(bounds, 0.0f, sweep, false); 600 ringPath.arcTo(innerBounds, sweep, -sweep, false); [all...] |