HomeSort by relevance Sort by last modified time
    Searched full:vec4 (Results 151 - 175 of 430) sorted by null

1 2 3 4 5 67 8 91011>>

  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
Fade15.frag 9 vec4 texVal = getColor(m_Texture, texCoord);
LightScattering.vert 4 attribute vec4 inPosition;
11 gl_Position = vec4(pos, 0.0, 1.0);
LightScattering15.vert 4 in vec4 inPosition;
11 gl_Position = vec4(pos, 0.0, 1.0);
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
UnshadedArray.frag 1 uniform vec4 m_Color;
23 varying vec4 vertColor;
27 vec4 color = vec4(1.0);
tex3D.vert 9 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
tex3DThumb.vert 9 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
  /external/mesa3d/src/glsl/tests/
condition-04.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
condition-05.glsl 12 gl_Position = vec4(x);
swiz-02.glsl 7 vec4 b;
function-01.glsl 3 vec4 bar(float x, float y, float z, float w)
5 vec4 v;
function-02.glsl 3 vec4 foo(float x, float y, float z, float w)
5 vec4 v;
function-03.glsl 3 vec4 foo(in float x, in float y, float z, float w)
5 vec4 v;
  /packages/wallpapers/Galaxy4/res/raw/
spacecloud_fs.glsl 3 lowp vec4 texColor;
  /packages/wallpapers/NoiseField/res/raw/
noisefield_fs.glsl 4 lowp vec4 texColor;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadowPSSM.frag 35 uniform vec4 m_Splits;
39 varying vec4 projCoord0;
40 varying vec4 projCoord1;
41 varying vec4 projCoord2;
42 varying vec4 projCoord3;
50 float Shadow_DoShadowCompareOffset(in SHADOWMAP tex, in vec4 projCoord, in vec2 offset){
51 vec4 coord = vec4(projCoord.xy + offset.xy * pixSize2, projCoord.zw);
55 float Shadow_DoShadowCompare(in SHADOWMAP tex, vec4 projCoord){
61 vec4 t = vec4(coord.xy, 0.0, 1.0);
    [all...]
PostShadowPSSM15.frag 39 out vec4 outFragColor;
46 uniform vec4 m_Splits;
49 in vec4 projCoord0;
50 in vec4 projCoord1;
51 in vec4 projCoord2;
52 in vec4 projCoord3;
57 vec4 t = vec4(coord.xy, 0.0, 1.0);
62 float Shadow_DoDither_2x2(in SHADOWMAP tex, in vec4 projCoord){
72 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw))
    [all...]
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.vert 6 uniform vec4 g_LightColor;
7 uniform vec4 g_LightPosition;
8 uniform vec4 g_AmbientLightColor;
15 attribute vec4 inTangent;
23 varying vec4 vLightDir;
24 varying vec4 vnLightDir;
28 varying vec4 AmbientSum;
29 varying vec4 DiffuseSum;
30 varying vec4 SpecularSum;
33 varying vec4 wVertex;
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Glow.frag 14 uniform vec4 m_GlowColor;
29 gl_FragColor = vec4(0.0);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
Particle.frag 3 varying vec4 texCoord;
6 varying vec4 color;
SoftParticle.vert 4 attribute vec4 inColor;
5 attribute vec4 inTexCoord;
7 varying vec4 color;
15 varying vec4 texCoord;
28 vec4 pos = vec4(inPosition, 1.0);
44 vec4 worldPos = g_WorldMatrix * pos;
48 //vec4 worldViewPos = g_WorldViewMatrix * pos;
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 6 uniform vec4 g_LightPosition[NUM_LIGHTS];
7 uniform vec4 g_g_LightColor[NUM_LIGHTS];
19 void Lighting_Direction(vec3 worldPos, vec4 color, vec4 position, out vec4 lightDir){
35 vec4 wvLightPos = (g_ViewMatrix * vec4(g_LightPosition[i].xyz, g_LightColor[i].w));
38 vec4 tanLightDir;
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2v.glsl 7 vec4 objPos = ATTRIB_position;
8 vec4 worldPos = UNI_model * objPos;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2v.glsl 7 vec4 objPos = ATTRIB_position;
8 vec4 worldPos = UNI_model * objPos;
  /packages/wallpapers/HoloSpiral/res/raw/
fragment_geometry.glslf 1 varying lowp vec4 color;
7 lowp vec4 texColor = texture2D(UNI_Tex0, gl_PointCoord);
vertex_geometry.glslv 1 varying lowp vec4 color;
7 gl_Position = UNI_modelViewProj * vec4(ATTRIB_position.xyz, 1.0);

Completed in 190 milliseconds

1 2 3 4 5 67 8 91011>>