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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 13 uniform vec4 m_waterColor;
15 uniform vec4 m_distortionScale;
16 uniform vec4 m_distortionMix;
17 uniform vec4 m_texScale;
23 varying vec4 lightDir; //lightpos
24 varying vec4 waterTex1; //moving texcoords
25 varying vec4 waterTex2; //moving texcoords
26 varying vec4 position; //for projection
27 varying vec4 viewDir; //viewts
28 varying vec4 viewLightDir
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
ShowNormals.frag 4 gl_FragColor = vec4((normal * vec3(0.5)) + vec3(0.5), 1.0);
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
HeightBasedTerrain.vert 8 attribute vec4 inTexCoord;
13 varying vec4 position;
18 position = g_WorldMatrix * vec4(inPosition, 0.0);
19 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1);
  /external/mesa3d/src/glsl/tests/
array-01.glsl 3 uniform vec4 [3.2] a;
array-02.glsl 3 uniform vec4 [ivec4(3)] a;
array-04.glsl 2 uniform vec4 a[3.2];
array-05.glsl 2 uniform vec4 a[ivec4(3)];
array-07.glsl 2 uniform vec4 a[0];
array-08.glsl 2 uniform vec4 a[-1];
attribute-01.glsl 6 gl_Position = vec4(1.0);
attribute-02.glsl 6 gl_Position = vec4(1.0);
attribute-03.glsl 6 gl_Position = vec4(1.0);
attribute-04.glsl 6 gl_Position = vec4(1.0);
attribute-05.glsl 6 gl_Position = vec4(1.0);
attribute-06.glsl 6 gl_Position = vec4(1.0);
attribute-07.glsl 6 gl_Position = vec4(1.0);
attribute-08.glsl 6 gl_Position = vec4(1.0);
qualifier-01.glsl 3 inout vec4 foo;
qualifier-03.glsl 2 out vec4 foo;
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shadercubef.glsl 5 lowp vec4 col = textureCube(UNI_Tex0, worldNormal);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
bloomExtract15.frag 9 out vec4 outFragColor;
16 vec4 color = vec4(0.0);
20 color = pow(color, vec4(m_ExposurePow));
22 color = vec4(0.0);
27 vec4 glowColor = texture2D( m_GlowMap, texCoord );
28 glowColor = pow(glowColor, vec4(m_ExposurePow));
  /external/mesa3d/src/glsl/builtins/ir/
fwidth 23 (signature vec4
25 (declare (in) vec4 p))
26 ((return (expression vec4 +
27 (expression vec4 abs (expression vec4 dFdx (var_ref p)))
28 (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
atanh 29 (signature vec4
31 (declare (in) vec4 x))
32 ((return (expression vec4 * (constant vec4 (0.5))
33 (expression vec4 log
34 (expression vec4 /
35 (expression vec4 + (constant vec4 (1)) (var_ref x))
36 (expression vec4 - (constant vec4 (1)) (var_ref x)))))))
    [all...]
tan 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Gui/
Gui.vert 2 uniform vec4 m_Color;
7 attribute vec4 inColor;
15 varying vec4 color;
19 //gl_Position = vec4(pos, 0.0, 1.0);
20 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);

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