/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 990 AngleVectors (r_refdef.viewangles, vpn, vright, vup); 1227 rotateM(mv, -r_refdef.viewangles[2], 1, 0, 0); 1228 rotateM(mv, -r_refdef.viewangles[0], 0, 1, 0); 1229 rotateM(mv, -r_refdef.viewangles[1], 0, 0, 1); 1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1243 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); 1413 r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180; 1414 r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180; 1415 r_refdef.viewangles[2] = -r_refdef.viewangles[2] [all...] |
vid_sunx.cpp | 1240 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 1245 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1246 if (cl.viewangles[PITCH] > 80) 1247 cl.viewangles[PITCH] = 80; 1248 if (cl.viewangles[PITCH] < -70) 1249 cl.viewangles[PITCH] = -70;
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vid_sunxil.cpp | 1267 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 1272 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1273 if (cl.viewangles[PITCH] > 80) 1274 cl.viewangles[PITCH] = 80; 1275 if (cl.viewangles[PITCH] < -70) 1276 cl.viewangles[PITCH] = -70;
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vid_x.cpp | 1182 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 1187 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1188 if (cl.viewangles[PITCH] > 80) 1189 cl.viewangles[PITCH] = 80; 1190 if (cl.viewangles[PITCH] < -70) 1191 cl.viewangles[PITCH] = -70;
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render.h | 96 vec3_t viewangles;
member in struct:__anon13352
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cl_demo.cpp | 76 f = LittleFloat (cl.viewangles[i]);
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cl_main.cpp | 474 cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
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cl_parse.cpp | 815 cl.viewangles[i] = MSG_ReadAngle ();
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 891 AngleVectors (r_refdef.viewangles, vpn, vright, vup); 1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1006 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); 1143 r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180; 1144 r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180; 1145 r_refdef.viewangles[2] = -r_refdef.viewangles[2];
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vid_x.c | 1090 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
1095 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1096 if (cl.viewangles[PITCH] > 80)
1097 cl.viewangles[PITCH] = 80;
1098 if (cl.viewangles[PITCH] < -70)
1099 cl.viewangles[PITCH] = -70;
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client.h | 41 vec3_t viewangles; // only for demos, not from server member in struct:__anon12846 242 vec3_t viewangles; member in struct:__anon12854
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render.h | 90 vec3_t viewangles;
member in struct:__anon12952
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cl_parse.c | 1077 AngleVectors (pl->viewangles, fv, rv, uv); 1192 cl.viewangles[i] = MSG_ReadAngle (); 1193 // cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
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gl_vidandroid.c | 300 cl.viewangles[PITCH] = 0;
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cl_ents.c | 724 VectorCopy (state->command.angles, state->viewangles);
862 ent->angles[PITCH] = -state->viewangles[PITCH]/3;
863 ent->angles[YAW] = state->viewangles[YAW];
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cl_demo.c | 98 fl = LittleFloat (cl.viewangles[i]); 217 cl.viewangles[i] = LittleFloat (f);
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