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  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-8/arch-arm/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-8/arch-mips/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-8/arch-x86/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/
fts.h 50 #define FTS_LOGICAL 0x0002 /* logical walk */
53 #define FTS_PHYSICAL 0x0010 /* physical walk */
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
NFAContext.java 32 * so we can walk back up the tree (i.e., pop stuff off the stack). We
33 * never walk from stack down down through the children.
131 * same call stack; walk upwards to the root.
156 return false; // both pointers must be at their roots after walk
221 /** Walk upwards to the root of the call stack context looking
  /bionic/libc/tools/
bionic_utils.py 349 """recursively walk a list of paths and files, only keeping the source files in directories"""
354 for root, dirs, files in os.walk(path):
371 for root, dirs, files in os.walk(path, topdown=False):
  /cts/tools/dasm/src/java_cup/
symbol_set.java 76 /* walk down our set and make sure every element is in the other */
138 /* walk down the other set and do the adds individually */
154 /* walk down the other set and do the removes individually */
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/
BaseTree.as 149 // walk rest and decrement their child indexes
265 /** Walk upwards looking for ancestor with this token type. */
268 /** Walk upwards and get first ancestor with this token type. */
  /external/antlr/antlr-3.4/runtime/C/include/
antlr3commontreenodestream.h 102 /// walk recursively from start until stop. You can always return
111 /// walk recursively from start until stop. You can always return
210 /// As we walk down the nodes, we must track parent nodes so we know
  /external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/tree/
CommonTreeNodeStream.js 80 /** Walk tree with depth-first-search and fill nodes buffer.
364 // walk nodes looking for start
373 // now walk until we see stop, filling string buffer with text
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/
AssignTokenTypesBehavior.java 249 // walk string literals assigning types to unassigned ones
270 // walk aliases if any and assign types to aliased literals if literal
289 // walk token names, assigning values if unassigned
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 60 * that you can walk around in with a first-person perspective.
189 * We do not walk yet, we just keep track of the direction the user pressed. */
208 * The setWalkDirection() command is what lets a physics-controlled player walk.
  /external/libxslt/libxslt/
documents.c 308 * Walk the context list to find the document if preparsed
384 * Walk the context list to find the document if preparsed
422 * Walk the context list to find the document
  /external/webkit/Source/WebCore/editing/
TextIterator.h 124 // as we walk through the DOM tree.
222 // as we walk through the DOM tree.
261 // Builds on the text iterator, adding a character position so we can walk one
  /bionic/libc/kernel/tools/
update_all.py 51 for root, dirs, files in os.walk( original_dir ):
utils.py 232 """recursively walk a list of paths and files, only keeping the source files in directories"""
246 for root, dirs, files in os.walk(path):
263 for root, dirs, files in os.walk(path, topdown=False):
316 for root, dirs, files in os.walk(path):
  /build/tools/
findleaves.py 31 for root, dirs, files in os.walk(rootdir, followlinks=True):
  /dalvik/vm/
BitVector.h 35 /* Handy iterator to walk through the bit positions set to 1 */

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