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Searched
full:walk
(Results
101 - 125
of
966
) sorted by null
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/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-8/arch-arm/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-8/arch-mips/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-8/arch-x86/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/
fts.h
50
#define FTS_LOGICAL 0x0002 /* logical
walk
*/
53
#define FTS_PHYSICAL 0x0010 /* physical
walk
*/
/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
NFAContext.java
32
* so we can
walk
back up the tree (i.e., pop stuff off the stack). We
33
* never
walk
from stack down down through the children.
131
* same call stack;
walk
upwards to the root.
156
return false; // both pointers must be at their roots after
walk
221
/**
Walk
upwards to the root of the call stack context looking
/bionic/libc/tools/
bionic_utils.py
349
"""recursively
walk
a list of paths and files, only keeping the source files in directories"""
354
for root, dirs, files in os.
walk
(path):
371
for root, dirs, files in os.
walk
(path, topdown=False):
/cts/tools/dasm/src/java_cup/
symbol_set.java
76
/*
walk
down our set and make sure every element is in the other */
138
/*
walk
down the other set and do the adds individually */
154
/*
walk
down the other set and do the removes individually */
/external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/
BaseTree.as
149
//
walk
rest and decrement their child indexes
265
/**
Walk
upwards looking for ancestor with this token type. */
268
/**
Walk
upwards and get first ancestor with this token type. */
/external/antlr/antlr-3.4/runtime/C/include/
antlr3commontreenodestream.h
102
///
walk
recursively from start until stop. You can always return
111
///
walk
recursively from start until stop. You can always return
210
/// As we
walk
down the nodes, we must track parent nodes so we know
/external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/tree/
CommonTreeNodeStream.js
80
/**
Walk
tree with depth-first-search and fill nodes buffer.
364
//
walk
nodes looking for start
373
// now
walk
until we see stop, filling string buffer with text
/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/
AssignTokenTypesBehavior.java
249
//
walk
string literals assigning types to unassigned ones
270
//
walk
aliases if any and assign types to aliased literals if literal
289
//
walk
token names, assigning values if unassigned
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java
60
* that you can
walk
around in with a first-person perspective.
189
* We do not
walk
yet, we just keep track of the direction the user pressed. */
208
* The setWalkDirection() command is what lets a physics-controlled player
walk
.
/external/libxslt/libxslt/
documents.c
308
*
Walk
the context list to find the document if preparsed
384
*
Walk
the context list to find the document if preparsed
422
*
Walk
the context list to find the document
/external/webkit/Source/WebCore/editing/
TextIterator.h
124
// as we
walk
through the DOM tree.
222
// as we
walk
through the DOM tree.
261
// Builds on the text iterator, adding a character position so we can
walk
one
/bionic/libc/kernel/tools/
update_all.py
51
for root, dirs, files in os.
walk
( original_dir ):
utils.py
232
"""recursively
walk
a list of paths and files, only keeping the source files in directories"""
246
for root, dirs, files in os.
walk
(path):
263
for root, dirs, files in os.
walk
(path, topdown=False):
316
for root, dirs, files in os.
walk
(path):
/build/tools/
findleaves.py
31
for root, dirs, files in os.
walk
(rootdir, followlinks=True):
/dalvik/vm/
BitVector.h
35
/* Handy iterator to
walk
through the bit positions set to 1 */
Completed in 6286 milliseconds
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