/external/skia/src/gpu/ |
GrDefaultPathRenderer.cpp | 56 ////// Winding 82 // When there are no separate faces we do two passes to setup the winding rule
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/frameworks/base/libs/hwui/ |
Properties.h | 39 // to properly implement the winding fill rule when rasterizing paths
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Path_Delegate.java | 58 private FillType mFillType = FillType.WINDING; 496 * Returns the Java2D winding rules matching a given Android {@link FillType}. 498 * @return the matching java2d winding rule. 502 case WINDING:
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/frameworks/native/opengl/libagl/ |
array.cpp | 647 GLint first, GLsizei count, int winding) 649 // winding == 2 : fan 650 // winding == 1 : strip 662 // because it allows us to preserve the same winding when the whole 683 swap(((winding^=1) ? v1 : v0), v2); 690 if ((winding&2) == 0) { 857 GLsizei count, const GLvoid *indices, int winding) 859 // winding == 2 : fan 860 // winding == 1 : strip 883 vertex_t* & consumed = ((winding^=1) ? v1 : v0) [all...] |
primitives.cpp | 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local 830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
LODGeomap.java | 60 * It creates degenerate polygons in order to keep the winding order of the polygons and to move
213 buffer.put(corner);//br+1);//degenerate to flip winding order
291 //buffer.put(0); // degenerate winding-flip
421 // reset winding order
426 buffer.put(corner);//br+1);//degenerate to flip winding order
445 // need to flip winding order
[all...] |
/external/quake/quake/src/QW/client/ |
r_bsp.c | 226 // FIXME: share the clip edge by having a winding direction flag? 359 // clockwise winding
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r_sprite.c | 54 Clips the winding at clip_verts[clip_current] and changes clip_current 93 // clip the winding
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/external/quake/quake/src/WinQuake/ |
r_bsp.cpp | 226 // FIXME: share the clip edge by having a winding direction flag?
359 // clockwise winding
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r_sprite.cpp | 54 Clips the winding at clip_verts[clip_current] and changes clip_current
93 // clip the winding
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Triangle.java | 65 * be supplied in a counter clockwise winding to support normals for a
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/external/skia/src/core/ |
SkLineClipper.cpp | 241 // copy the pts in reverse order to maintain winding order
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SkScan_Path.cpp | 115 // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
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/frameworks/base/docs/html/training/graphics/opengl/ |
shapes.jd | 96 href="{@docRoot}guide/topics/graphics/opengl.html#faces-winding">OpenGL ES</a> developer guide.</p>
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/frameworks/base/graphics/java/android/graphics/ |
Path.java | 106 WINDING (0), 119 FillType.WINDING, 127 * computed. The default value is WINDING.
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/external/chromium/chrome/browser/first_run/ |
try_chrome_dialog_view.cc | 238 HRGN region = ::CreatePolygonRgn(polygon, arraysize(polygon), WINDING);
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/external/skia/src/svg/ |
SkSVGParser.cpp | 46 fEmptyPaint.f_fillRule.set("winding");
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/external/skia/third_party/glu/libtess/ |
normal.c | 156 if( e->winding <= 0 ) continue;
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render.c | 474 /* Make sure we do the right thing for each winding rule */
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/packages/apps/Nfc/src/com/android/nfc/ |
FireflyRenderer.java | 400 // Counter clockwise winding
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 336 private final float HUES[] = { // reverse order due to CCW winding
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/external/skia/src/animator/ |
SkDisplayable.cpp | 361 SkDebugf("%s=\"%s\" ", info->fName, op.fS32 == 0 ? "winding" : "evenOdd");
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SkAnimatorScript.cpp | 30 { SkType_FillType, "winding|evenOdd" },
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SkAnimatorScript2.cpp | 31 { SkType_FillType, "winding|evenOdd" },
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/external/freetype/src/base/ |
ftoutln.c | 1000 /* We use the nonzero winding rule to find the orientation. */
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