HomeSort by relevance Sort by last modified time
    Searched full:winding (Results 26 - 50 of 61) sorted by null

12 3

  /external/skia/src/gpu/
GrDefaultPathRenderer.cpp 56 ////// Winding
82 // When there are no separate faces we do two passes to setup the winding rule
  /frameworks/base/libs/hwui/
Properties.h 39 // to properly implement the winding fill rule when rasterizing paths
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Path_Delegate.java 58 private FillType mFillType = FillType.WINDING;
496 * Returns the Java2D winding rules matching a given Android {@link FillType}.
498 * @return the matching java2d winding rule.
502 case WINDING:
  /frameworks/native/opengl/libagl/
array.cpp 647 GLint first, GLsizei count, int winding)
649 // winding == 2 : fan
650 // winding == 1 : strip
662 // because it allows us to preserve the same winding when the whole
683 swap(((winding^=1) ? v1 : v0), v2);
690 if ((winding&2) == 0) {
857 GLsizei count, const GLvoid *indices, int winding)
859 // winding == 2 : fan
860 // winding == 1 : strip
883 vertex_t* & consumed = ((winding^=1) ? v1 : v0)
    [all...]
primitives.cpp 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local
830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
    [all...]
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 60 * It creates degenerate polygons in order to keep the winding order of the polygons and to move
213 buffer.put(corner);//br+1);//degenerate to flip winding order
291 //buffer.put(0); // degenerate winding-flip
421 // reset winding order
426 buffer.put(corner);//br+1);//degenerate to flip winding order
445 // need to flip winding order
    [all...]
  /external/quake/quake/src/QW/client/
r_bsp.c 226 // FIXME: share the clip edge by having a winding direction flag?
359 // clockwise winding
r_sprite.c 54 Clips the winding at clip_verts[clip_current] and changes clip_current
93 // clip the winding
  /external/quake/quake/src/WinQuake/
r_bsp.cpp 226 // FIXME: share the clip edge by having a winding direction flag?
359 // clockwise winding
r_sprite.cpp 54 Clips the winding at clip_verts[clip_current] and changes clip_current
93 // clip the winding
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Triangle.java 65 * be supplied in a counter clockwise winding to support normals for a
  /external/skia/src/core/
SkLineClipper.cpp 241 // copy the pts in reverse order to maintain winding order
SkScan_Path.cpp 115 // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
  /frameworks/base/docs/html/training/graphics/opengl/
shapes.jd 96 href="{@docRoot}guide/topics/graphics/opengl.html#faces-winding">OpenGL ES</a> developer guide.</p>
  /frameworks/base/graphics/java/android/graphics/
Path.java 106 WINDING (0),
119 FillType.WINDING,
127 * computed. The default value is WINDING.
  /external/chromium/chrome/browser/first_run/
try_chrome_dialog_view.cc 238 HRGN region = ::CreatePolygonRgn(polygon, arraysize(polygon), WINDING);
  /external/skia/src/svg/
SkSVGParser.cpp 46 fEmptyPaint.f_fillRule.set("winding");
  /external/skia/third_party/glu/libtess/
normal.c 156 if( e->winding <= 0 ) continue;
render.c 474 /* Make sure we do the right thing for each winding rule */
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 400 // Counter clockwise winding
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 336 private final float HUES[] = { // reverse order due to CCW winding
  /external/skia/src/animator/
SkDisplayable.cpp 361 SkDebugf("%s=\"%s\" ", info->fName, op.fS32 == 0 ? "winding" : "evenOdd");
SkAnimatorScript.cpp 30 { SkType_FillType, "winding|evenOdd" },
SkAnimatorScript2.cpp 31 { SkType_FillType, "winding|evenOdd" },
  /external/freetype/src/base/
ftoutln.c 1000 /* We use the nonzero winding rule to find the orientation. */

Completed in 850 milliseconds

12 3