/external/qemu/distrib/sdl-1.2.15/Xcode/ |
stationary.csh | 10 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" 12 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" 14 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL Custom Cocoa Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" 16 sudo /Developer/Tools/CpMac -r "Project Stationary/SDL OpenGL Application" "/Developer/ProjectBuilder Extras/Project Templates/Application/" 20 sudo mkdir -p "/Developer/ProjectBuilder Extras/Target Templates/SDL" 22 sudo /Developer/Tools/CpMac -r "Project Stationary/Application.trgttmpl" "/Developer/ProjectBuilder Extras/Target (…) [all...] |
/external/chromium/build/ |
sanitize-mac-build-log.sed | 19 \|^ /Developer/usr/bin/|d 20 \|^ /Developer/Library/PrivateFrameworks/DevToolsCore.framework/|d 21 \|^ /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/|d
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/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/devel-resources/ |
install.sh | 12 ROOT=/Developer/Documentation/SDL 19 ## is handled by the standard package (not developer package). 24 #sudo -u $USER /Developer/Tools/CpMac -r $ROOT/SDL.framework ~/Library/Frameworks 37 if [ -e "/Library/Application Support/Apple/Developer Tools" ] ; then 39 PBXDIR="/Library/Application Support/Apple/Developer Tools" 42 PBXDIR="/Developer/ProjectBuilder Extras" 61 #rm -rf "/Developer/Documentation/ManPages/man3/SDL"* 64 #mkdir -p "/Developer/Documentation/ManPages/man3" 65 #cp "$ROOT/docs/man3/SDL"* "/Developer/Documentation/ManPages/man3/" 73 sudo -u $USER cp "$ROOT/Readme SDL Developer.txt" ~ [all...] |
/external/mdnsresponder/ |
Makefile | 17 include /Developer/Makefiles/pb_makefiles/platform.make
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/ndk/build/tools/ |
common-build-host-funcs.sh | 525 _bh_check_darwin_sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$DARWIN_SDK_SUBDIR $DARWIN_MIN_VERSION 526 _bh_check_darwin_sdk /Developer/SDKs/MacOSX$DARWIN_SDK_SUBDIR $DARWIN_MIN_VERSION 529 _bh_check_darwin_sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk $DARWIN_MIN_VERSION 530 _bh_check_darwin_sdk /Developer/SDKs/MacOSX10.7.sdk $DARWIN_MIN_VERSION 531 _bh_check_darwin_sdk /Developer/SDKs/MacOSX10.6.sdk $DARWIN_MIN_VERSION 533 #_bh_check_darwin_sdk /Developer/SDKs/MacOSX10.5.sdk $DARWIN_ARCH 535 #_bh_check_darwin_sdk /Developer/SDKs/MacOSX10.4.sdku $DARWIN_ARCH
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build-mingw64-toolchain.sh | 246 if check_darwin_sdk /Developer/SDKs/MacOSX10.4.sdku 10.4; then 248 elif check_darwin_sdk /Developer/SDKs/MacOSX10.5.sdk 10.5; then 250 elif check_darwin_sdk /Developer/SDKs/MacOSX10.6.sdk 10.6; then
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/build/core/combo/ |
HOST_darwin-x86.mk | 54 mac_sdk_root := /Developer/SDKs/MacOSX$(mac_sdk_version).sdk 57 # /Applications/Xcode*.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.?.sdk 58 mac_sdk_root := $(mac_sdk_path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX$(mac_sdk_version).sdk
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/external/stlport/test/eh/ |
intel.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
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intel45.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
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intel50.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
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/external/llvm/utils/buildit/ |
GNUmakefile | 82 $(MAKE) DSTROOT=$(DSTROOT)$$ARM_PLATFORM/Developer install
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/external/libpng/projects/visualc71/ |
README_zlib.txt | 5 Microsoft Developer Studio Project File, Format Version 7.10 for zlib.
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/external/qemu/distrib/sdl-1.2.15/test/ |
gcc-fat.sh | 8 SDK_PATH=/Developer/SDKs
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/frameworks/compile/libbcc/runtime/make/ |
AppleBI.mk | 51 /Developer/Makefiles/bin/version.pl $(RC_ProjectName) > $(OBJROOT)/version.c; \
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/sdk/find_java/ |
find_java.bat | 39 echo ERROR: No suitable Java found. In order to properly use the Android Developer
45 echo http://developer.android.com/sdk/requirements.html
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/external/chromium/chrome/browser/resources/gpu_internals/ |
browser_bridge_tests.js | 21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line":"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --show-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.729.0","version_mod":""},
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/external/qemu/distrib/sdl-1.2.15/ |
android-configure.sh | 128 TIGER_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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/external/qemu/distrib/sdl-1.2.15/build-scripts/ |
fatbuild.sh | 13 SDK_PATH=/Developer/SDKs
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/external/libvpx/build/make/ |
configure.sh | 606 add_cflags "-isysroot /Developer/SDKs/MacOSX10.4u.sdk" 608 add_ldflags "-isysroot /Developer/SDKs/MacOSX10.4u.sdk" 612 add_cflags "-isysroot /Developer/SDKs/MacOSX10.5.sdk" 614 add_ldflags "-isysroot /Developer/SDKs/MacOSX10.5.sdk" 618 add_cflags "-isysroot /Developer/SDKs/MacOSX10.6.sdk" 620 add_ldflags "-isysroot /Developer/SDKs/MacOSX10.6.sdk" 714 SDK_PATH=/Developer/Platforms/iPhoneOS.platform/Developer 732 add_cflags "-isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk [all...] |
/external/quake/quake/src/QW/gas2masm/ |
gas2masm.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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/external/chromium/third_party/libjingle/source/talk/ |
main.scons | 283 '-isysroot', '/Developer/SDKs/MacOSX10.5.sdk',
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/build/core/ |
main.mk | 186 MACOSX_SDK := /Developer/SDKs/MacOSX$(MSDK).sdk
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/external/quake/quake/src/QW/server/ |
qwsv.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
[all...] |
/external/quake/quake/src/QW/client/ |
qwcl.mak | 1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
[all...] |
/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
gbemu.js | 568 //Developer can use this to see how many samples to write (example: minimum buffer allotment minus remaining samples left returned from this function to make sure maximum buffering is done...) [all...] |