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    Searched refs:GL_NEAREST (Results 1 - 25 of 153) sorted by null

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  /frameworks/base/libs/hwui/
Dither.cpp 48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Texture.h 36 minFilter = GL_NEAREST;
37 magFilter = GL_NEAREST;
136 * Last filters set on this texture. Defaults to GL_NEAREST.
LayerCache.cpp 111 layer->setFilter(GL_NEAREST);
LayerRenderer.cpp 306 layer->setFilter(GL_NEAREST, false, true);
421 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  /frameworks/base/libs/hwui/font/
CacheTexture.h 131 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
185 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
  /frameworks/native/services/surfaceflinger/
LayerScreenshot.cpp 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TileTexture.cpp 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
GLUtils.cpp 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 165 GL10.GL_NEAREST);
167 GL10.GL_NEAREST); // necessary due to low resolution texture
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 18 //int texture_mode = GL_NEAREST;
169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl_vidlinux.c 103 //int texture_mode = GL_NEAREST;
318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl_vidlinux_svga.c 102 //int texture_mode = GL_NEAREST;
348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl_draw.c 313 {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
315 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
317 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    [all...]
  /frameworks/native/opengl/tests/finish/
finish.cpp 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 188 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
189 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 89 GL10.GL_NEAREST);
91 GL10.GL_NEAREST);
  /external/quake/quake/src/WinQuake/
gl_vidlinux.cpp 102 //int texture_mode = GL_NEAREST;
327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 144 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
146 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 84 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 544 case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
556 case GL_NEAREST:
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 226 GLES20.GL_NEAREST);

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