/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ArmatureModifier.java | 12 import com.jme3.animation.AnimControl;
13 import com.jme3.animation.Animation;
14 import com.jme3.animation.Bone;
15 import com.jme3.animation.BoneTrack;
16 import com.jme3.animation.Skeleton;
17 import com.jme3.animation.SkeletonControl;
40 * This modifier allows to add bone animation to the object.
57 /** Loaded animation data. */
72 * This constructor reads animation data from the object structore. The 208 Animation animation = animList.get(i); local 209 anims.put(animation.getName(), animation); local [all...] |
/cts/tests/tests/view/src/android/view/animation/cts/ |
RotateAnimationTest.java | 17 package android.view.animation.cts; 26 import android.view.animation.Animation; 27 import android.view.animation.LinearInterpolator; 28 import android.view.animation.RotateAnimation; 29 import android.view.animation.Transformation; 77 new RotateAnimation(0.6f, 0.6f, Animation.ABSOLUTE, 0.6f, Animation.ABSOLUTE, 0.6f); 79 new RotateAnimation(-0.6f, -0.6f, Animation.ABSOLUTE, -0.6f, Animation.ABSOLUTE, -0.6f) [all...] |
TranslateAnimationTest.java | 17 package android.view.animation.cts; 26 import android.view.animation.Animation; 27 import android.view.animation.LinearInterpolator; 28 import android.view.animation.Transformation; 29 import android.view.animation.TranslateAnimation; 79 new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0.6f, Animation.RELATIVE_TO_SELF, 0.6f, 80 Animation.RELATIVE_TO_SELF, 0.6f, Animation.RELATIVE_TO_SELF, 0.6f) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DifficultyMenuActivity.java | 12 import android.view.animation.Animation; 13 import android.view.animation.AnimationUtils; 23 private Animation mButtonFlickerAnimation; 24 private Animation mFadeOutAnimation; 25 private Animation mAlternateFadeOutAnimation; 131 protected class StartActivityAfterAnimation implements Animation.AnimationListener { 139 public void onAnimationEnd(Animation animation) { 160 public void onAnimationRepeat(Animation animation) [all...] |
ExtrasMenuActivity.java | 16 import android.view.animation.Animation; 17 import android.view.animation.AnimationUtils; 26 private Animation mButtonFlickerAnimation; 27 private Animation mFadeOutAnimation; 28 private Animation mAlternateFadeOutAnimation; 29 private Animation mLockedAnimation; 195 protected class StartActivityAfterAnimation implements Animation.AnimationListener { 203 public void onAnimationEnd(Animation animation) { [all...] |
/external/webkit/Tools/QtTestBrowser/ |
webview.cpp | 177 QPropertyAnimation* animation = new QPropertyAnimation(graphicsWebView(), "rotation", this); local 178 animation->setDuration(1000); 182 animation->setStartValue(rotation); 183 animation->setEndValue(rotation + 180 - (rotation % 180)); 185 animation->start(QAbstractAnimation::DeleteWhenStopped);
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/frameworks/base/core/java/android/view/animation/ |
GridLayoutAnimationController.java | 17 package android.view.animation; 28 * A layout animation controller is used to animated a grid layout's children. 31 * in the view group to compute the animation delay, this class uses both the 34 * In addition, the animation direction can be controlled. The default direction 36 * also set the animation priority to columns or rows. The default priority is 39 * Information used to compute the animation delay of each child are stored 41 * {@link android.view.animation.GridLayoutAnimationController.AnimationParameters}, 105 * Creates a new grid layout animation controller from external resources. 110 * layout animation controller 118 Animation.Description d = Animation.Description.parseValue [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/ |
NotificationRowLayout.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.LayoutTransition; 22 import android.animation.ObjectAnimator; 23 import android.animation.ValueAnimator; 67 // Flag set during notification removal animation to avoid causing too much work until 68 // animation is done 230 * flag to true after the animation is done, and then they should make sure that the views
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/packages/apps/Camera/src/com/android/camera/ui/ |
CameraSwitcher.java | 19 import android.animation.Animator; 20 import android.animation.Animator.AnimatorListener; 21 import android.animation.AnimatorListenerAdapter; 242 public void onAnimationEnd(Animator animation) { 272 public void onAnimationEnd(Animator animation) {
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/packages/apps/Contacts/src/com/android/contacts/quickcontact/ |
FloatingChildLayout.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.ObjectAnimator; 31 import android.view.animation.AnimationUtils; 227 * Begin animating {@link #getChild()} invisible. Returns false if animation is not valid in 250 /** Creates the open/close animation */ 270 public void onAnimationEnd(Animator animation) {
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/packages/apps/Launcher2/src/com/android/launcher2/ |
SearchDropTargetBar.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.ObjectAnimator; 27 import android.view.animation.AccelerateInterpolator; 77 // Enable the hw layers before the animation starts (will be disabled in the onAnimationEnd 88 public void onAnimationEnd(Animator animation) {
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/external/chromium/chrome/browser/chromeos/ |
setting_level_bubble.cc | 169 void SettingLevelBubble::AnimationEnded(const ui::Animation* animation) { 173 void SettingLevelBubble::AnimationProgressed(const ui::Animation* animation) { 176 ui::Tween::ValueBetween(animation->GetCurrentValue(),
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/external/chromium/chrome/browser/renderer_host/ |
render_widget_host_view_gtk.h | 18 #include "ui/base/animation/animation_delegate.h" 19 #include "ui/base/animation/slide_animation.h" 100 virtual void AnimationEnded(const ui::Animation* animation); 101 virtual void AnimationProgressed(const ui::Animation* animation); 102 virtual void AnimationCanceled(const ui::Animation* animation); 200 // The animation used for the abovementioned shade effect. The animation' [all...] |
/external/chromium/chrome/browser/ui/gtk/infobars/ |
infobar_arrow_model.cc | 114 void InfoBarArrowModel::AnimationEnded(const ui::Animation* animation) { 118 void InfoBarArrowModel::AnimationProgressed(const ui::Animation* animation) { 122 void InfoBarArrowModel::AnimationCanceled(const ui::Animation* animation) {
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/external/chromium/chrome/browser/ui/views/tabs/ |
base_tab.h | 12 #include "ui/base/animation/animation_delegate.h" 51 // Starts/Stops a pulse animation. 107 // Returns the pulse animation. The pulse animation is non-null if StartPulse 111 // Returns the hover animation. This may return null. 123 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE; 124 virtual void AnimationCanceled(const ui::Animation* animation) OVERRIDE; 125 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
Ipo.java | 3 import com.jme3.animation.BoneTrack;
4 import com.jme3.animation.SpatialTrack;
5 import com.jme3.animation.Track;
112 * want to load spatial animation.
165 // ROTATION (used with object animation)
197 // QUATERNION ROTATION (used with bone animation), dunno
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintDistLimit.java | 3 import com.jme3.animation.Animation;
55 for(Animation animation : animData.anims) {
56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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ConstraintLocLike.java | 3 import com.jme3.animation.Animation;
70 for(Animation animation : animData.anims) {
71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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ConstraintLocLimit.java | 3 import com.jme3.animation.Animation;
81 for(Animation animation : animData.anims) {
82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintRotLike.java | 3 import com.jme3.animation.Animation;
57 for(Animation animation : animData.anims) {
58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintSizeLike.java | 3 import com.jme3.animation.Animation;
62 for(Animation animation : animData.anims) {
63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintSizeLimit.java | 3 import com.jme3.animation.Animation;
81 for(Animation animation : animData.anims) {
82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
AnimationTrack.java | 34 import com.jme3.animation.AnimChannel; 35 import com.jme3.animation.AnimControl; 36 import com.jme3.animation.LoopMode; 101 log.log(Level.WARNING, "spatial {0} not found in the scene, cannot perform animation", modelName);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 35 import com.jme3.animation.Bone; 36 import com.jme3.animation.Skeleton; 37 import com.jme3.animation.SkeletonControl;
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tablet/ |
ShirtPocket.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.ObjectAnimator;
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