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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 12 import com.jme3.animation.AnimControl;
13 import com.jme3.animation.Animation;
14 import com.jme3.animation.Bone;
15 import com.jme3.animation.BoneTrack;
16 import com.jme3.animation.Skeleton;
17 import com.jme3.animation.SkeletonControl;
40 * This modifier allows to add bone animation to the object.
57 /** Loaded animation data. */
72 * This constructor reads animation data from the object structore. The
208 Animation animation = animList.get(i); local
209 anims.put(animation.getName(), animation); local
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  /cts/tests/tests/view/src/android/view/animation/cts/
RotateAnimationTest.java 17 package android.view.animation.cts;
26 import android.view.animation.Animation;
27 import android.view.animation.LinearInterpolator;
28 import android.view.animation.RotateAnimation;
29 import android.view.animation.Transformation;
77 new RotateAnimation(0.6f, 0.6f, Animation.ABSOLUTE, 0.6f, Animation.ABSOLUTE, 0.6f);
79 new RotateAnimation(-0.6f, -0.6f, Animation.ABSOLUTE, -0.6f, Animation.ABSOLUTE, -0.6f)
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TranslateAnimationTest.java 17 package android.view.animation.cts;
26 import android.view.animation.Animation;
27 import android.view.animation.LinearInterpolator;
28 import android.view.animation.Transformation;
29 import android.view.animation.TranslateAnimation;
79 new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0.6f, Animation.RELATIVE_TO_SELF, 0.6f,
80 Animation.RELATIVE_TO_SELF, 0.6f, Animation.RELATIVE_TO_SELF, 0.6f)
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  /external/replicaisland/src/com/replica/replicaisland/
DifficultyMenuActivity.java 12 import android.view.animation.Animation;
13 import android.view.animation.AnimationUtils;
23 private Animation mButtonFlickerAnimation;
24 private Animation mFadeOutAnimation;
25 private Animation mAlternateFadeOutAnimation;
131 protected class StartActivityAfterAnimation implements Animation.AnimationListener {
139 public void onAnimationEnd(Animation animation) {
160 public void onAnimationRepeat(Animation animation)
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ExtrasMenuActivity.java 16 import android.view.animation.Animation;
17 import android.view.animation.AnimationUtils;
26 private Animation mButtonFlickerAnimation;
27 private Animation mFadeOutAnimation;
28 private Animation mAlternateFadeOutAnimation;
29 private Animation mLockedAnimation;
195 protected class StartActivityAfterAnimation implements Animation.AnimationListener {
203 public void onAnimationEnd(Animation animation) {
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  /external/webkit/Tools/QtTestBrowser/
webview.cpp 177 QPropertyAnimation* animation = new QPropertyAnimation(graphicsWebView(), "rotation", this); local
178 animation->setDuration(1000);
182 animation->setStartValue(rotation);
183 animation->setEndValue(rotation + 180 - (rotation % 180));
185 animation->start(QAbstractAnimation::DeleteWhenStopped);
  /frameworks/base/core/java/android/view/animation/
GridLayoutAnimationController.java 17 package android.view.animation;
28 * A layout animation controller is used to animated a grid layout's children.
31 * in the view group to compute the animation delay, this class uses both the
34 * In addition, the animation direction can be controlled. The default direction
36 * also set the animation priority to columns or rows. The default priority is
39 * Information used to compute the animation delay of each child are stored
41 * {@link android.view.animation.GridLayoutAnimationController.AnimationParameters},
105 * Creates a new grid layout animation controller from external resources.
110 * layout animation controller
118 Animation.Description d = Animation.Description.parseValue
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
NotificationRowLayout.java 19 import android.animation.Animator;
20 import android.animation.AnimatorListenerAdapter;
21 import android.animation.LayoutTransition;
22 import android.animation.ObjectAnimator;
23 import android.animation.ValueAnimator;
67 // Flag set during notification removal animation to avoid causing too much work until
68 // animation is done
230 * flag to true after the animation is done, and then they should make sure that the views
  /packages/apps/Camera/src/com/android/camera/ui/
CameraSwitcher.java 19 import android.animation.Animator;
20 import android.animation.Animator.AnimatorListener;
21 import android.animation.AnimatorListenerAdapter;
242 public void onAnimationEnd(Animator animation) {
272 public void onAnimationEnd(Animator animation) {
  /packages/apps/Contacts/src/com/android/contacts/quickcontact/
FloatingChildLayout.java 19 import android.animation.Animator;
20 import android.animation.AnimatorListenerAdapter;
21 import android.animation.ObjectAnimator;
31 import android.view.animation.AnimationUtils;
227 * Begin animating {@link #getChild()} invisible. Returns false if animation is not valid in
250 /** Creates the open/close animation */
270 public void onAnimationEnd(Animator animation) {
  /packages/apps/Launcher2/src/com/android/launcher2/
SearchDropTargetBar.java 19 import android.animation.Animator;
20 import android.animation.AnimatorListenerAdapter;
21 import android.animation.ObjectAnimator;
27 import android.view.animation.AccelerateInterpolator;
77 // Enable the hw layers before the animation starts (will be disabled in the onAnimationEnd
88 public void onAnimationEnd(Animator animation) {
  /external/chromium/chrome/browser/chromeos/
setting_level_bubble.cc 169 void SettingLevelBubble::AnimationEnded(const ui::Animation* animation) {
173 void SettingLevelBubble::AnimationProgressed(const ui::Animation* animation) {
176 ui::Tween::ValueBetween(animation->GetCurrentValue(),
  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.h 18 #include "ui/base/animation/animation_delegate.h"
19 #include "ui/base/animation/slide_animation.h"
100 virtual void AnimationEnded(const ui::Animation* animation);
101 virtual void AnimationProgressed(const ui::Animation* animation);
102 virtual void AnimationCanceled(const ui::Animation* animation);
200 // The animation used for the abovementioned shade effect. The animation'
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  /external/chromium/chrome/browser/ui/gtk/infobars/
infobar_arrow_model.cc 114 void InfoBarArrowModel::AnimationEnded(const ui::Animation* animation) {
118 void InfoBarArrowModel::AnimationProgressed(const ui::Animation* animation) {
122 void InfoBarArrowModel::AnimationCanceled(const ui::Animation* animation) {
  /external/chromium/chrome/browser/ui/views/tabs/
base_tab.h 12 #include "ui/base/animation/animation_delegate.h"
51 // Starts/Stops a pulse animation.
107 // Returns the pulse animation. The pulse animation is non-null if StartPulse
111 // Returns the hover animation. This may return null.
123 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
124 virtual void AnimationCanceled(const ui::Animation* animation) OVERRIDE;
125 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
Ipo.java 3 import com.jme3.animation.BoneTrack;
4 import com.jme3.animation.SpatialTrack;
5 import com.jme3.animation.Track;
112 * want to load spatial animation.
165 // ROTATION (used with object animation)
197 // QUATERNION ROTATION (used with bone animation), dunno
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintDistLimit.java 3 import com.jme3.animation.Animation;
55 for(Animation animation : animData.anims) {
56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
ConstraintLocLike.java 3 import com.jme3.animation.Animation;
70 for(Animation animation : animData.anims) {
71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
ConstraintLocLimit.java 3 import com.jme3.animation.Animation;
81 for(Animation animation : animData.anims) {
82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintRotLike.java 3 import com.jme3.animation.Animation;
57 for(Animation animation : animData.anims) {
58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintSizeLike.java 3 import com.jme3.animation.Animation;
62 for(Animation animation : animData.anims) {
63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintSizeLimit.java 3 import com.jme3.animation.Animation;
81 for(Animation animation : animData.anims) {
82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
AnimationTrack.java 34 import com.jme3.animation.AnimChannel;
35 import com.jme3.animation.AnimControl;
36 import com.jme3.animation.LoopMode;
101 log.log(Level.WARNING, "spatial {0} not found in the scene, cannot perform animation", modelName);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 35 import com.jme3.animation.Bone;
36 import com.jme3.animation.Skeleton;
37 import com.jme3.animation.SkeletonControl;
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tablet/
ShirtPocket.java 19 import android.animation.Animator;
20 import android.animation.AnimatorListenerAdapter;
21 import android.animation.ObjectAnimator;

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