/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/ |
RagdollCollisionListener.java | 7 import com.jme3.animation.Bone;
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimChannel.java | 33 package com.jme3.animation; 41 * fast forward, etc, for an animation. The animation 43 * skeleton. A single model may have multiple animation channels influencing 45 * animation channel for its feet, and another for its torso, and 58 private Animation animation; field in class:AnimChannel 59 private Animation blendFrom; 113 * @return The name of the currently playing animation, or null if 119 return animation != null ? animation.getName() : null [all...] |
AnimEventListener.java | 33 package com.jme3.animation; 37 * events regarding an AnimControl. For example, when an animation cycle is done. 44 * Invoked when an animation "cycle" is done. For non-looping animations, 45 * this event is invoked when the animation is finished playing. For 46 * looping animations, this even is invoked each time the animation is restarted. 50 * @param animName The new animation that is done. 55 * Invoked when a animation is set to play by the user on the given channel. 59 * @param animName The new animation name set.
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/frameworks/base/core/java/android/animation/ |
FloatEvaluator.java | 17 package android.animation;
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IntEvaluator.java | 17 package android.animation;
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Animator.java | 17 package android.animation; 29 * The set of listeners to be sent events through the life of an animation. 34 * Starts this animation. If the animation has a nonzero startDelay, the animation will start 35 * running after that delay elapses. A non-delayed animation will have its initial 39 * <p>The animation started by calling this method will be run on the thread that called 41 * this is not the case). Also, if the animation will animate 50 * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation t [all...] |
AnimatorSet.java | 17 package android.animation; 37 * its animations. For example, an animation a1 could be set up to start before animation a2, a2 46 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#choreography">Property 47 * Animation</a> developer guide.</p> 111 // The amount of time in ms to delay starting the animation after start() is called 160 * previous animation ends. 179 * previous animation ends. 207 childList.add(node.animation); 222 Animator animation = node.animation local 884 public Animator animation; field in class:AnimatorSet.Node [all...] |
/frameworks/base/core/java/android/view/animation/ |
LinearInterpolator.java | 17 package android.view.animation;
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/frameworks/base/core/tests/coretests/src/android/animation/ |
FutureWaiter.java | 16 package android.animation;
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
CaptureAnimation.java | 19 import android.view.animation.AccelerateDecelerateInterpolator; 20 import android.view.animation.AccelerateInterpolator; 21 import android.view.animation.DecelerateInterpolator; 22 import android.view.animation.Interpolator;
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/cts/tests/tests/animation/src/android/animation/cts/ |
FloatEvaluatorTest.java | 17 package android.animation.cts; 19 import android.animation.FloatEvaluator;
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IntEvaluatorTest.java | 17 package android.animation.cts; 19 import android.animation.IntEvaluator;
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimatorEvents.java | 17 package com.example.android.apis.animation; 21 import android.animation.Animator; 22 import android.animation.ObjectAnimator; 29 import android.animation.ValueAnimator; 30 import android.animation.AnimatorSet; 41 import android.view.animation.AccelerateInterpolator; 109 Animator animation; field in class:AnimatorEvents.MyAnimationView 119 if (animation == null) { 140 animation = new AnimatorSet(); 141 ((AnimatorSet) animation).playTogether(yAnim, xAnim) [all...] |
AnimationSeeking.java | 17 package com.example.android.apis.animation; 21 import android.animation.Animator; 26 import android.animation.ValueAnimator; 27 import android.animation.ObjectAnimator; 28 import android.animation.AnimatorSet; 39 import android.view.animation.BounceInterpolator; 46 * UI allows you to set the position of the animation. Pressing the Run button will play from 47 * the current position of the animation. 98 AnimatorSet animation = null; field in class:AnimationSeeking.MyAnimationView 153 public void onAnimationUpdate(ValueAnimator animation) { [all...] |
/external/webkit/Source/WebCore/platform/animation/ |
AnimationList.cpp | 28 for (i = 0; i < size() && animation(i)->test(); ++i) { } \ 31 animation(i)->propSet(animation(j)->propGet()); \ 37 m_animations.append(Animation::create(o.animation(i))); 59 if (*animation(i) != *o.animation(i))
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
MarqueeActivity.java | 23 import android.view.animation.Animation; 24 import android.view.animation.AnimationUtils; 60 Animation animation = AnimationUtils.loadAnimation(text2.getContext(), 62 animation.setFillEnabled(true); 63 animation.setFillAfter(true); 64 text2.startAnimation(animation);
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/external/webkit/Source/WebCore/svg/animation/ |
SMILTimeContainer.cpp | 65 void SMILTimeContainer::schedule(SVGSMILElement* animation) 67 ASSERT(animation->timeContainer() == this); 68 SMILTime nextFireTime = animation->nextProgressTime(); 71 m_scheduledAnimations.add(animation); 75 void SMILTimeContainer::unschedule(SVGSMILElement* animation) 77 ASSERT(animation->timeContainer() == this); 79 m_scheduledAnimations.remove(animation); 194 // Currently animation overwrites them so we need to save them somewhere. 235 SVGSMILElement* animation = toAnimate[n]; local 236 ASSERT(animation->timeContainer() == this) 261 SVGSMILElement* animation = toAnimate[n]; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ObjectAnimationModifier.java | 8 import com.jme3.animation.AnimControl;
9 import com.jme3.animation.Animation;
10 import com.jme3.animation.SpatialTrack;
18 * This modifier allows to add animation to the object.
25 /** Loaded animation data. */
29 * This constructor reads animation of the object itself (without bones) and
30 * stores it as an ArmatureModifierData modifier. The animation is returned
33 * animation should be working. The stored modifier is an anim data and
39 * the name of object's animation
54 Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() \/ fps); local 75 Animation animation = animList.get(i); local 76 anims.put(animation.getName(), animation); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
AnimateDrawable.java | 21 import android.view.animation.Animation; 22 import android.view.animation.AnimationUtils; 23 import android.view.animation.Transformation; 27 private Animation mAnimation; 34 public AnimateDrawable(Drawable target, Animation animation) { 36 mAnimation = animation; 39 public Animation getAnimation() { 43 public void setAnimation(Animation anim) [all...] |
/external/webkit/Source/WebCore/page/ |
WebKitAnimation.cpp | 29 #include "Animation.h" 44 return m_keyframeAnimation->animation()->name(); 64 return m_keyframeAnimation->animation()->delay(); 69 return m_keyframeAnimation->animation()->iterationCount(); 80 if (iterations == Animation::IterationCountInfinite) 87 if (m_keyframeAnimation->animation()->direction() == Animation::AnimationDirectionNormal) 94 switch (m_keyframeAnimation->animation()->fillMode()) {
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
AndroidAnimation.h | 39 const Animation* animation, 83 static PassRefPtr<AndroidOpacityAnimation> create(const Animation* animation, 86 AndroidOpacityAnimation(const Animation* animation, 96 const Animation* animation, 99 AndroidTransformAnimation(const Animation* animation, [all...] |
/packages/apps/Email/src/com/android/email/activity/ |
BannerController.java | 19 import android.animation.Animator; 20 import android.animation.ObjectAnimator; 21 import android.animation.PropertyValuesHolder; 22 import android.animation.TimeInterpolator; 25 import android.view.animation.DecelerateInterpolator;
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/external/chromium/chrome/browser/ui/gtk/ |
hover_controller_gtk.h | 11 #include "ui/base/animation/animation_delegate.h" 12 #include "ui/base/animation/slide_animation.h" 13 #include "ui/base/animation/throb_animation.h" 46 virtual void AnimationProgressed(const ui::Animation* animation); 47 virtual void AnimationEnded(const ui::Animation* animation); 48 virtual void AnimationCanceled(const ui::Animation* animation);
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/external/chromium/chrome/browser/ui/gtk/infobars/ |
infobar_arrow_model.h | 12 #include "ui/base/animation/animation_delegate.h" 13 #include "ui/base/animation/slide_animation.h" 49 virtual void AnimationEnded(const ui::Animation* animation); 50 virtual void AnimationProgressed(const ui::Animation* animation); 51 virtual void AnimationCanceled(const ui::Animation* animation); 70 // An animation that tracks the progress of the transition from the last color
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/packages/screensavers/WebView/src/com/android/dreams/web/ |
Screensaver.java | 19 import android.animation.Animator; 20 import android.animation.AnimatorSet; 21 import android.animation.ObjectAnimator; 22 import android.animation.TimeInterpolator; 39 import android.view.animation.AccelerateInterpolator; 40 import android.view.animation.DecelerateInterpolator;
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