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  /external/libmtp/
libmtp.sh 20 # New code, using lock files instead of copying /dev/console permissions
25 if [ -f /var/run/console/console.lock ]
27 DEVICEOWNER=`cat /var/run/console/console.lock`
28 elif [ -f /var/run/console.lock ]
30 DEVICEOWNER=`cat /var/run/console.lock`
31 elif [ -f /var/lock/console.lock ]
33 DEVICEOWNER=`cat /var/lock/console.lock`
libmtp.sh.in 20 # New code, using lock files instead of copying /dev/console permissions
25 if [ -f /var/run/console/console.lock ]
27 DEVICEOWNER=`cat /var/run/console/console.lock`
28 elif [ -f /var/run/console.lock ]
30 DEVICEOWNER=`cat /var/run/console.lock`
31 elif [ -f /var/lock/console.lock ]
33 DEVICEOWNER=`cat /var/lock/console.lock`
  /external/webkit/Tools/CygwinDownloader/
setup.py 4 setup(console=['cygwin-downloader.py'])
  /external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/io/
ConsoleTest.java 22 import java.io.Console;
37 * This file is test for java.io.Console. Due to the redirect problem, it can
47 private Console console = null; field in class:ConsoleTest
51 Constructor<Console> constructor =
52 Console.class.getDeclaredConstructor(InputStream.class, OutputStream.class);
54 console = constructor.newInstance(in, out);
58 console = null;
63 assertNotNull(System.console());
67 console.flush()
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  /build/target/board/vbox_x86/
BoardConfig.mk 20 BOARD_INSTALLER_CMDLINE := init=/init console=ttyS0 console=tty0 vga=788 verbose
21 BOARD_KERNEL_CMDLINE := init=/init qemu=1 console=tty0 vga=788 verbose androidboot.hardware=vbox_x86 androidboot.console=tty0 android.qemud=tty0
  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/console/
IDdmConsole.java 17 package com.android.ddmuilib.console;
21 * DDMS console interface.
25 * Prints a message to the android console.
31 * Prints several messages to the android console.
37 * Prints a message to the android console.
43 * Prints several messages to the android console.
DdmConsole.java 17 package com.android.ddmuilib.console;
21 * Static Console used to ouput messages. By default outputs the message to System.out and
29 * Prints a message to the android console.
31 * @param forceDisplay if true, this force the console to be displayed.
42 * Prints several messages to the android console.
44 * @param forceDisplay if true, this force the console to be displayed.
57 * Prints a message to the android console.
59 * @param forceDisplay if true, this force the console to be displayed.
70 * Prints several messages to the android console.
72 * @param forceDisplay if true, this force the console to be displayed
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  /sdk/emulator/opengl/tests/event_injector/
emulator-console.h 35 * the status of the console's socket and act upon it.
39 int emulatorConsole_poll( EmulatorConsole* console );
41 /* Send a message to the console asynchronously. Any answer will be
43 void emulatorConsole_send( EmulatorConsole* console, const char* command );
Android.mk 8 emulator-console.c \
  /external/chromium/chrome/common/extensions/docs/examples/api/contextMenus/basic/
sample.js 7 console.log("item " + info.menuItemId + " was clicked");
8 console.log("info: " + JSON.stringify(info));
9 console.log("tab: " + JSON.stringify(tab));
20 console.log("'" + context + "' item:" + id);
30 console.log("parent:" + parent + " child1:" + child1 + " child2:" + child2);
35 console.log("radio item " + info.menuItemId +
43 console.log("radio1:" + radio1 + " radio2:" + radio2);
48 console.log(JSON.stringify(info));
49 console.log("checkbox item " + info.menuItemId +
58 console.log("checkbox1:" + checkbox1 + " checkbox2:" + checkbox2);
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  /external/webkit/LayoutTests/storage/resources/
database-common.js 14 document.getElementById("console").innerText += message + "\n";
27 document.getElementById("console").innerText = "";
  /external/webkit/Source/WebCore/wml/
WMLErrorHandling.cpp 26 #include "Console.h"
61 Console* console = domWindow->console();
62 if (!console)
65 console->addMessage(WMLMessageSource, LogMessageType, ErrorMessageLevel, errorMessage, 0, String());
  /external/chromium/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 110 console.log(id + " disabled");
126 console.log("playsound: " + id);
130 console.log("ignoring fast replay: " + id + "/" + sound.currentTime);
141 console.log("bad ready state: " + sound.readyState);
143 console.log("media error: " + sound.error);
149 console.log("bad playSound: " + id);
154 console.log("stopSound: " + id);
165 console.log("failed to load sound: " + id + "-" + audio.src);
172 console.log("loaded sound: " + id);
183 console.log("no sound for " + id)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GlTracePlugin.java 25 import org.eclipse.ui.console.ConsolePlugin;
26 import org.eclipse.ui.console.IConsole;
27 import org.eclipse.ui.console.IConsoleConstants;
28 import org.eclipse.ui.console.MessageConsole;
29 import org.eclipse.ui.console.MessageConsoleStream;
  /tools/motodev/src/plugins/devices.services/src/com/motorola/studio/android/devices/services/
DeviceServicesPlugin.java 34 import org.eclipse.ui.console.ConsolePlugin;
35 import org.eclipse.ui.console.IConsole;
36 import org.eclipse.ui.console.IOConsole;
37 import org.eclipse.ui.console.IOConsoleInputStream;
38 import org.eclipse.ui.console.IOConsoleOutputStream;
43 import com.motorola.studio.android.devices.services.console.ADBShellHandler;
44 import com.motorola.studio.android.devices.services.console.EmulatorConsoleHandler;
102 for (IConsole console : ConsolePlugin.getDefault().getConsoleManager().getConsoles()
105 if (console.getName().contains(EmulatorConsoleHandler.CONSOLE_NAME)
106 || console.getName().contains(ADBShellHandler.CONSOLE_NAME))
218 final IOConsole console = new IOConsole(consoleName, null); local
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  /external/webkit/LayoutTests/fast/dom/beforeload/resources/
print.js 8 document.getElementById("console").appendChild(paragraph);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.equinox.p2.console_1.0.200.v20100601.jar 
  /external/chromium/chrome/browser/resources/file_manager/js/
main.js 6 * Global fileManager reference useful for poking at from the console.
23 console.log('params: ' + JSON.stringify(params));
33 console.log('Found filesystem: ' + filesystem.name, filesystem);
38 console.error('Error locating root path: ' + path + ': ' + err);
61 console.log('Requesting filesystem.');
harness.js 12 console.log('Initializing harness...');
19 console.log('Filesystem found.');
61 return console.log('Filesystem reset.');
63 console.log('Remove: ' + dirEntry.name);
86 * from the JS console, we don't really need to be sure it's ready at any
106 console.log('Wrote: ' + currentDest.fullPath);
107 //console.log(writer);
108 //console.log(currentDest);
125 console.log('Import complete: ' + importCount + ' file(s)');
135 console.log('Start import: ' + files.length + ' file(s)')
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  /external/chromium/chrome/browser/diagnostics/
diagnostics_main.cc 27 // This is a minimalistic interface to wrap the platform console. This will be
41 // false there would be no console output.
44 // Writes a string to the console with the current color.
47 // Reads a string from the console. Internally it may be limited to 256
60 // Wrapper for the windows console operating in high-level IO mode.
63 // The ctor allocates a console always. This avoids having to ask
84 // Reads a string from the console. Internally it is limited to 256
206 // The |console| must be valid and properly initialized. This
208 explicit TestWriter(SimpleConsole* console)
209 : console_(console),
340 SimpleConsole* console = SimpleConsole::Create(); local
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  /external/webkit/Source/WebCore/inspector/
InjectedScriptSource.js 136 inspectedWindow.console.error("Web Inspector error: InjectedScript.%s returns undefined", methodName);
255 inspectedWindow.console._objectToEvaluateOn = object;
256 return this._evaluateAndWrap(inspectedWindow.eval, inspectedWindow, "(function() {" + expression + "}).call(window.console._objectToEvaluateOn)", parsedObjectId.objectGroup, false, false);
258 delete inspectedWindow.console._objectToEvaluateOn;
278 if (injectCommandLineAPI && inspectedWindow.console) {
279 inspectedWindow.console._commandLineAPI = new CommandLineAPI(this._commandLineAPIImpl, isEvalOnCallFrame ? object : null);
280 expression = "with ((window && window.console && window.console._commandLineAPI) || {}) {\n" + expression + "\n}";
291 if (injectCommandLineAPI && inspectedWindow.console)
292 delete inspectedWindow.console._commandLineAPI
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  /sdk/eclipse/plugins/com.android.ide.eclipse.hierarchyviewer/src/com/android/ide/eclipse/hierarchyviewer/
HierarchyViewerPlugin.java 30 import org.eclipse.ui.console.ConsolePlugin;
31 import org.eclipse.ui.console.IConsole;
32 import org.eclipse.ui.console.MessageConsole;
33 import org.eclipse.ui.console.MessageConsoleStream;
77 // changing the console properties update the UI, we need to make this
87 // set up the ddms log to use the ddms console.
  /tools/motodev/src/plugins/devices.services/src/com/motorola/studio/android/devices/services/console/
ADBShellCommand.java 16 package com.motorola.studio.android.devices.services.console;
EmulatorConsoleCommand.java 16 package com.motorola.studio.android.devices.services.console;
  /sdk/ddms/libs/ddmlib/src/com/android/ddmlib/
EmulatorConsole.java 35 * <p/>This is basically a wrapper around the command line console normally used with telnet.
41 * sure we use the same line termination than what the console expects. The console
43 * <p/>However this means you <i>may</i> receive <code>\r\n</code> when reading from the console.
199 * be an already existing console, or a new one if it hadn't been created yet.
200 * @param d The device that the console links to.
205 // get the port number. This is the console port.
211 EmulatorConsole console = sEmulators.get(port); local
213 if (console != null) {
214 // if the console exist, we ping the emulator to check the connection
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