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  /frameworks/native/opengl/tests/filter/
filter.cpp 141 const GLfloat vertices[4][2] = {
176 glVertexPointer(2, GL_FLOAT, 0, vertices);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 151 const GLfloat vertices[] = { local
166 glVertexPointer(3, GL_FLOAT, 0, vertices);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 232 const GLfloat vertices[] = { local
253 glVertexPointer(3, GL_FLOAT, 0, vertices);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.cpp 606 bool isConvex(const FloatPoint* vertices, int nVertices)
617 second = vertices[i++];
618 dprev = second - vertices[0];
631 third = vertices[i++];
644 third = vertices[0]; /* Prepare for 'ConvexCheckTriple' */
SharedGraphicsContext3D.cpp 349 float vertices[] = { 0.0f, 0.0f, local
355 m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 89 * x (numSlices x 1) much of vertices
378 FloatBuffer vertices = mSpheres[i].getVertices(); local
379 GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, vertices.limit()
380 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
  /external/skia/include/utils/
SkDumpCanvas.h 103 const SkPoint vertices[], const SkPoint texs[],
SkProxyCanvas.h 71 const SkPoint vertices[], const SkPoint texs[],
SkDeferredCanvas.h 131 const SkPoint vertices[], const SkPoint texs[],
  /external/skia/third_party/glu/libtess/
alg-outline 26 the algorithm must handle coincident vertices, vertices incident to an
56 find three vertices which are widely separated, and compute the normal
57 to the triangle they form. The vertices are chosen so that the
59 triangle formed using the input vertices.
66 Projecting the vertices
69 We project the vertices onto a plane perpendicular to one of the three
73 data; the 2D distance between vertices after projection may be smaller
81 are many vertices which lie almost along a line, and one vertex V
99 The event queue simply holds all vertices (both original and compute
    [all...]
  /external/skia/src/utils/
SkNWayCanvas.cpp 263 const SkPoint vertices[], const SkPoint texs[],
269 iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode,
SkDumpCanvas.cpp 378 const SkPoint vertices[], const SkPoint texs[],
383 toString(vmode), vertexCount, SkScalarToFloat(vertices[0].fX),
384 SkScalarToFloat(vertices[0].fY));
SkDeferredCanvas.cpp 413 const SkPoint vertices[],
419 vertices, texs,
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 341 const GLfloat vertices[] = {
357 glVertexPointer(3, GL_FLOAT, 0, vertices);
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 122 aligned quadrilaterals. If the four vertices of the quadrilateral
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 398 const void* vertices,
404 vertices,
GrGpu.cpp 336 GrCrash("Can't get vertices into buffer!");
854 void** vertices) {
858 GrAssert(NULL != vertices);
862 *vertices = fVertexPool->makeSpace(vertexLayout,
866 if (NULL == *vertices) {
    [all...]
GrGpu.h 30 uint32_t fVertexCnt; //<! Number of vertices drawn
168 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
383 void** vertices);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 420 float[] vertices = BufferUtils.getFloatArray(positions); local
454 //these vertices need to be thrown on XY plane
456 Vector3f[] verts = new Vector3f[vertices.length / 3];
458 temp[0] = vertices[j * 3] * taperScale;
459 temp[1] = vertices[j * 3 + 1] * taperScale;
478 //(which is less by 1 than its number of vertices)
480 //and multiplied by the amount of bevel curve repeats which is equal to the amount of vertices on the target curve
  /external/skia/src/core/
SkPictureRecord.h 63 const SkPoint vertices[], const SkPoint texs[],
SkPictureRecord.cpp 447 const SkPoint vertices[], const SkPoint texs[],
467 addPoints(vertices, vertexCount);
SkDraw.cpp     [all...]
  /frameworks/base/core/jni/
android_view_GLES20Canvas.cpp 387 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset,
392 jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL;
397 if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0);
    [all...]
  /external/skia/src/pipe/
SkGPipeWrite.cpp 126 const SkPoint vertices[], const SkPoint texs[],
590 const SkPoint vertices[], const SkPoint texs[],
619 fWriter.write(vertices, vertexCount * sizeof(SkPoint));
  /external/skia/include/core/
SkCanvas.h     [all...]

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