/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Renderbuffer.h | 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, 26 // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage 29 class RenderbufferStorage 32 RenderbufferStorage(); 34 virtual ~RenderbufferStorage() = 0; 61 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); 70 // It's only a wrapper for a RenderbufferStorage, but the internal object 75 Renderbuffer(GLuint id, RenderbufferStorage *storage); 92 void setStorage(RenderbufferStorage *newStorage); 93 RenderbufferStorage *getStorage() { return mStorage; [all...] |
Renderbuffer.cpp | 19 unsigned int RenderbufferStorage::mCurrentSerial = 1; 21 Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id) 82 void Renderbuffer::setStorage(RenderbufferStorage *newStorage) 90 RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial()) 99 RenderbufferStorage::~RenderbufferStorage() 103 bool RenderbufferStorage::isColorbuffer() const 108 bool RenderbufferStorage::isDepthbuffer() const 113 bool RenderbufferStorage::isStencilbuffer() cons [all...] |
Texture.h | 73 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) = 0; 224 void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 225 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 275 void copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 276 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
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Context.h | 46 class RenderbufferStorage; 356 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
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Texture.cpp | [all...] |
Context.cpp | 1025 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) [all...] |
/external/skia/src/gpu/gl/ |
SkGLContext.cpp | 55 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 59 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 84 // ES2 requires sized internal formats for RenderbufferStorage 89 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 100 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
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GrGLCaps.h | 127 /// ES requires an extension to support RGBA8 in RenderBufferStorage
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GrGpuGL.cpp | [all...] |
/external/skia/src/gpu/mesa/ |
GrGLCreateMesaInterface.cpp | 157 GR_GL_GET_PROC(RenderbufferStorage); 173 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/unix/ |
GrGLCreateNativeInterface_unix.cpp | 160 GR_GL_GET_PROC(RenderbufferStorage); 176 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/win/ |
GrGLCreateNativeInterface_win.cpp | 165 GR_GL_GET_PROC(RenderbufferStorage); 181 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/webkit/Source/ThirdParty/ANGLE/ |
ChangeLog | 477 (gl::RenderbufferStorage::RenderbufferStorage): 478 (gl::RenderbufferStorage::isFloatingPoint): [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.cpp | 119 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, m_size.width(), m_size.height()); 130 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, m_size.width(), m_size.height()); 140 m_context->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::STENCIL_INDEX8, m_size.width(), m_size.height());
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/external/skia/src/gpu/mac/ |
GrGLCreateNativeInterface_mac.cpp | 207 interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage); 238 interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 222 glRenderbufferStorageType renderbufferStorage; 386 renderbufferStorage = GET_PROC_ADDRESS(glRenderbufferStorage); 499 renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT16, width, height); 502 renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 504 renderbufferStorage(GraphicsContext3D::RENDERBUFFER, GraphicsContext3D::DEPTH_COMPONENT, width, height); [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 179 void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
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GraphicsContext3DChromium.cpp | 596 DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) [all...] |
/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 273 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.h | 184 void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
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WebGLRenderingContext.idl | [all...] |
WebGLRenderingContext.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 710 void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 876 void GraphicsContext3D::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) [all...] |
/external/webkit/Source/WebCore/ |
ChangeLog-2010-05-24 | [all...] |