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    Searched full:anim_min (Results 1 - 13 of 13) sorted by null

  /external/quake/quake/src/QW/client/
gl_model.h 86 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
model.h 84 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
r_surf.c 213 while (base->anim_min > reletive || base->anim_max <= reletive)
gl_model.c 469 tx2->anim_min = j * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
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model.c 460 tx2->anim_min = j * ANIM_CYCLE;
472 tx2->anim_min = j * ANIM_CYCLE;
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gl_rsurf.c 249 while (base->anim_min > reletive || base->anim_max <= reletive)
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  /external/quake/quake/src/WinQuake/
gl_model.h 83 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
model.h 73 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
r_surf.cpp 230 while (base->anim_min > reletive || base->anim_max <= reletive)
gl_model.cpp 469 tx2->anim_min = j * ANIM_CYCLE;
481 tx2->anim_min = j * ANIM_CYCLE;
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model.cpp 478 tx2->anim_min = j * ANIM_CYCLE;
490 tx2->anim_min = j * ANIM_CYCLE;
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gl_rsurf.cpp 250 while (base->anim_min > reletive || base->anim_max <= reletive)
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  /external/quake/quake/src/QW/server/
model.c 399 tx2->anim_min = j * ANIM_CYCLE;
411 tx2->anim_min = j * ANIM_CYCLE;

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