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    Searched full:checkframebufferstatus (Results 1 - 24 of 24) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 10 extern void checkFramebufferStatus(const char* name);
FrameBuffer.cpp 58 checkFramebufferStatus("FrameBuffer.cpp");
  /external/skia/include/gpu/gl/
GrGLConfig_chrome.h 34 // CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes.
GrGLConfig.h 98 * environments CheckFrameBufferStatus is very expensive. If this is set we will
  /external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp 155 GR_GL_GET_PROC(CheckFramebufferStatus);
171 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
  /external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp 158 GR_GL_GET_PROC(CheckFramebufferStatus);
174 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
  /external/skia/src/gpu/gl/
SkGLContext.cpp 114 SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
GrGpuGL.cpp 173 GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
842 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
857 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
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  /external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp 163 GR_GL_GET_PROC(CheckFramebufferStatus);
179 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
  /external/skia/src/gpu/mac/
GrGLCreateNativeInterface_mac.cpp 205 interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus);
236 interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 238 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
257 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 287 if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
WebGLRenderingContext.h 93 GC3Denum checkFramebufferStatus(GC3Denum target);
WebGLRenderingContext.idl 471 [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target);
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WebGLRenderingContext.cpp 936 GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
948 unsigned long result = m_context->checkFramebufferStatus(target);
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 180 glCheckFramebufferStatusType checkFramebufferStatus;
344 checkFramebufferStatus = GET_PROC_ADDRESS(glCheckFramebufferStatus);
519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER);
784 GC3Denum GraphicsContext3D::checkFramebufferStatus(GC3Denum target)
787 return m_internal->checkFramebufferStatus(target);
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  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DInternal.h 107 GC3Denum checkFramebufferStatus(GC3Denum target);
GraphicsContext3DChromium.cpp 458 DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
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  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 176 void checkFramebufferStatus(const char* name) {
180 checkGlError("checkFramebufferStatus (is the target \"GL_FRAMEBUFFER\"?)");
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvasImpl.java 872 checkFramebufferStatus(gl11ep);
890 private static void checkFramebufferStatus(GL11ExtensionPack gl11ep) {
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 196 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 630 GC3Denum checkFramebufferStatus(GC3Denum target);
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 453 GC3Denum GraphicsContext3D::checkFramebufferStatus(GC3Denum target)
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.cpp     [all...]

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