/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.h | 10 extern void checkFramebufferStatus(const char* name);
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FrameBuffer.cpp | 58 checkFramebufferStatus("FrameBuffer.cpp");
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/external/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 34 // CheckFramebufferStatus in chrome synchronizes the gpu and renderer processes.
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GrGLConfig.h | 98 * environments CheckFrameBufferStatus is very expensive. If this is set we will
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/external/skia/src/gpu/mesa/ |
GrGLCreateMesaInterface.cpp | 155 GR_GL_GET_PROC(CheckFramebufferStatus); 171 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
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/external/skia/src/gpu/unix/ |
GrGLCreateNativeInterface_unix.cpp | 158 GR_GL_GET_PROC(CheckFramebufferStatus); 174 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
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/external/skia/src/gpu/gl/ |
SkGLContext.cpp | 114 SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
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GrGpuGL.cpp | 173 GR_GL_CALL_RET(gl, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 842 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 857 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); [all...] |
/external/skia/src/gpu/win/ |
GrGLCreateNativeInterface_win.cpp | 163 GR_GL_GET_PROC(CheckFramebufferStatus); 179 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
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/external/skia/src/gpu/mac/ |
GrGLCreateNativeInterface_mac.cpp | 205 interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus); 236 interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.cpp | 238 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { 257 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLFramebuffer.cpp | 287 if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
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WebGLRenderingContext.h | 93 GC3Denum checkFramebufferStatus(GC3Denum target);
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WebGLRenderingContext.idl | 471 [StrictTypeChecking] unsigned long checkFramebufferStatus(in unsigned long target); [all...] |
WebGLRenderingContext.cpp | 936 GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target) 948 unsigned long result = m_context->checkFramebufferStatus(target); [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 180 glCheckFramebufferStatusType checkFramebufferStatus; 344 checkFramebufferStatus = GET_PROC_ADDRESS(glCheckFramebufferStatus); 519 GLenum status = checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER); 784 GC3Denum GraphicsContext3D::checkFramebufferStatus(GC3Denum target) 787 return m_internal->checkFramebufferStatus(target); [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 107 GC3Denum checkFramebufferStatus(GC3Denum target);
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GraphicsContext3DChromium.cpp | 458 DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum) [all...] |
/packages/apps/Camera/jni/ |
mosaic_renderer_jni.cpp | 176 void checkFramebufferStatus(const char* name) { 180 checkGlError("checkFramebufferStatus (is the target \"GL_FRAMEBUFFER\"?)");
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLCanvasImpl.java | 872 checkFramebufferStatus(gl11ep); 890 private static void checkFramebufferStatus(GL11ExtensionPack gl11ep) {
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 196 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 630 GC3Denum checkFramebufferStatus(GC3Denum target); [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 453 GC3Denum GraphicsContext3D::checkFramebufferStatus(GC3Denum target) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerRendererChromium.cpp | [all...] |