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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderPass.java 75 public void setClearDepth(float clearDepth) {
76 mClearDepth = clearDepth;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 76 protected boolean clearDepth = false, clearColor = false, clearStencil = false;
155 return clearDepth;
163 * @param clearDepth Enable/disable depth buffer clearing.
165 public void setClearDepth(boolean clearDepth) {
166 this.clearDepth = clearDepth;
226 this.clearDepth = depth;
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 151 float clearDepth = 0;
158 m_context->getFloatv(GraphicsContext3D::DEPTH_CLEAR_VALUE, &clearDepth);
159 m_context->clearDepth(1);
181 m_context->clearDepth(clearDepth);
  /external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.cpp 305 g3d->clearDepth(0);
326 g3d->clearDepth(depthClearValue);
WebGLRenderingContext.h 96 void clearDepth(GC3Dfloat);
WebGLRenderingContext.cpp 524 m_context->clearDepth(1.0f);
541 m_context->clearDepth(m_clearDepth);
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WebGLRenderingContext.idl 474 [StrictTypeChecking] void clearDepth(in float depth);
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 263 GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0;
275 ::glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
298 ::glClearDepth(clearDepth);
471 void GraphicsContext3D::clearDepth(GC3Dclampf depth)
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  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DInternal.h 110 void clearDepth(GC3Dclampf depth);
GraphicsContext3DChromium.cpp 461 DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf)
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  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 199 virtual void clearDepth(WGC3Dclampf depth) = 0;
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 633 void clearDepth(GC3Dclampf depth);
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/
libGL.so 
libGL.so.1 
libGL.so.1.2 
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/lib/
libGL.so 
libGL.so.1 
libGL.so.1.2 
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 802 void GraphicsContext3D::clearDepth(GC3Dclampf depth)
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h 119 #define glClearDepth MANGLE(ClearDepth)
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 119 #define glClearDepth MANGLE(ClearDepth)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 119 #define glClearDepth MANGLE(ClearDepth)
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  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
mandreel.js     [all...]

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