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    Searched full:collisionobject (Results 1 - 16 of 16) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_PhysicsCollisionObject.cpp 51 btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
52 if (collisionObject == NULL) {
63 collisionObject->setCollisionShape(collisionShape);
73 btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
74 if (collisionObject == NULL) {
79 if (collisionObject -> getUserPointer() != NULL){
80 jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
83 delete(collisionObject);
92 btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
93 if (collisionObject == NULL)
    [all...]
com_jme3_bullet_PhysicsSpace.cpp 85 btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
91 if (collisionObject == NULL) {
96 jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
99 space->getDynamicsWorld()->addCollisionObject(collisionObject);
110 btCollisionObject* collisionObject = reinterpret_cast<btCollisionObject*>(objectId);
116 if (collisionObject == NULL) {
121 space->getDynamicsWorld()->removeCollisionObject(collisionObject);
122 jmeUserPointer *userPointer = (jmeUserPointer*)collisionObject->getUserPointer();
134 btRigidBody* collisionObject = reinterpret_cast<btRigidBody*>(rigidBodyId);
140 if (collisionObject == NULL)
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jmeClasses.cpp 225 PhysicsRay_collisionObject = env->GetFieldID(PhysicsRay_Class,"collisionObject","Lcom/jme3/bullet/collision/PhysicsCollisionObject;");
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsSweepTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51 this.collisionObject = collisionObject;
58 * @return the collisionObject
61 return collisionObject;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86 this.collisionObject = collisionObject;
PhysicsRayTestResult.java 44 private PhysicsCollisionObject collisionObject;
56 * @return the collisionObject
59 return collisionObject;
PhysicsCollisionObject.java 116 * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
202 * creates a debug shape for this CollisionObject
319 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing CollisionObject {0}", Long.toHexString(objectId));
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51 this.collisionObject = collisionObject;
58 * @return the collisionObject
61 return collisionObject;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86 this.collisionObject = collisionObject;
PhysicsSweepTestResult.java 42 private PhysicsCollisionObject collisionObject;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51 this.collisionObject = collisionObject;
58 * @return the collisionObject
61 return collisionObject;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86 this.collisionObject = collisionObject;
PhysicsCollisionObject.java 113 * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
182 * creates a debug shape for this CollisionObject
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionGroupListener.java 19 * @param nodeA CollisionObject #1
20 * @param nodeB CollisionObject #2
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 227 // assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject && bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject);
228 // com.bulletphysics.collision.dispatch.CollisionObject colOb = (com.bulletphysics.collision.dispatch.CollisionObject) bp.clientObject;
229 // com.bulletphysics.collision.dispatch.CollisionObject colOb1 = (com.bulletphysics.collision.dispatch.CollisionObject) bp1.clientObject;
231 // PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
233 // if ((collisionObject.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
234 // || (collisionObject1.getCollideWithGroups() & collisionObject.getCollisionGroup()) > 0) {
235 // PhysicsCollisionGroupListener listener = collisionGroupListeners.get(collisionObject.getCollisionGroup())
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 205 assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject && bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject);
206 com.bulletphysics.collision.dispatch.CollisionObject colOb = (com.bulletphysics.collision.dispatch.CollisionObject) bp.clientObject;
207 com.bulletphysics.collision.dispatch.CollisionObject colOb1 = (com.bulletphysics.collision.dispatch.CollisionObject) bp1.clientObject;
209 PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
211 if ((collisionObject.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
212 || (collisionObject1.getCollideWithGroups() & collisionObject.getCollisionGroup()) > 0) {
213 PhysicsCollisionGroupListener listener = collisionGroupListeners.get(collisionObject.getCollisionGroup())
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 220 // for (com.bulletphysics.collision.dispatch.CollisionObject collObj : gObject.getOverlappingPairs()) {
245 * @return The Overlapping CollisionObject at the given index.
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 221 for (com.bulletphysics.collision.dispatch.CollisionObject collObj : gObject.getOverlappingPairs()) {
238 * @return The Overlapping CollisionObject at the given index.
PhysicsRigidBody.java 273 rBody.setActivationState(com.bulletphysics.collision.dispatch.CollisionObject.DISABLE_DEACTIVATION);
276 rBody.setActivationState(com.bulletphysics.collision.dispatch.CollisionObject.ACTIVE_TAG);
PhysicsVehicle.java 34 import com.bulletphysics.collision.dispatch.CollisionObject;
114 rBody.setActivationState(CollisionObject.DISABLE_DEACTIVATION);

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