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  /frameworks/native/opengl/libagl/
light.cpp 93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
94 c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE;
209 if (c->lighting.colorMaterial.enable) {
244 // if colorMaterial is enabled, we get the color from the vertex
245 if (!c->lighting.colorMaterial.enable) {
context.h 325 color_material_t colorMaterial;
state.cpp 162 c->lighting.colorMaterial.enable = enabled;
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/
libGL.so 
libGL.so.1 
libGL.so.1.2 
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/lib/
libGL.so 
libGL.so.1 
libGL.so.1.2 
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h 176 #define glColorMaterial MANGLE(ColorMaterial)
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 176 #define glColorMaterial MANGLE(ColorMaterial)
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 176 #define glColorMaterial MANGLE(ColorMaterial)
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