/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 101 * @param fovy specifies the field of view angle, in degrees, in the Y 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, 113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
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Matrix.java | 366 * @param fovy field of view in y direction, in degrees 372 float fovy, float aspect, float zNear, float zFar) { 373 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
FlyByCamera.java | 272 // derive fovY value
279 float fovY = FastMath.atan(h / near)
281 fovY += value * 0.1f;
283 h = FastMath.tan( fovY * FastMath.DEG_TO_RAD * .5f) * near;
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/frameworks/rs/ |
rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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rsRuntime.h | 193 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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rsMatrix4x4.cpp | 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { 295 float top = near * tan((float) (fovy * M_PI / 360.0f));
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/frameworks/support/renderscript/v8/rs_support/ |
rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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rsRuntime.h | 135 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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rsMatrix4x4.cpp | 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { 295 float top = near * tan((float) (fovy * M_PI / 360.0f));
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/frameworks/rs/scriptc/ |
rs_matrix.rsh | 263 * @param fovy Field of view, in degrees along the Y axis. 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
rs_matrix.rsh | 263 * @param fovy Field of view, in degrees along the Y axis. 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/prebuilts/sdk/renderscript/include/ |
rs_matrix.rsh | 263 * @param fovy Field of view, in degrees along the Y axis. 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/base/graphics/java/android/renderscript/ |
Matrix4f.java | 306 * @param fovy vertical field of view angle in degrees 311 public void loadPerspective(float fovy, float aspect, float near, float far) { 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
Matrix4f.java | 306 * @param fovy vertical field of view angle in degrees 311 public void loadPerspective(float fovy, float aspect, float near, float far) { 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/frameworks/rs/driver/ |
rsdRuntimeMath.cpp | 208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 209 m->loadPerspective(fovy, aspect, near, far);
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 909 void MYgluPerspective( float fovy, float aspect, 914 ymax = zNear * tan( fovy * M_PI / 360.0f ); 925 void MYgluPerspective( GLdouble fovy, GLdouble aspect, 930 ymax = zNear * tan( fovy * M_PI / 360.0 );
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 1008 void MYgluPerspective( float fovy, float aspect, 1013 ymax = zNear * tan( fovy * M_PI / 360.0f ); 1024 void MYgluPerspective( GLdouble fovy, GLdouble aspect, 1029 ymax = zNear * tan( fovy * M_PI / 360.0 ); [all...] |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
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/frameworks/native/opengl/tests/angeles/ |
demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
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/frameworks/support/renderscript/v8/rs_support/driver/ |
rsdRuntimeMath.cpp | 211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 212 m->loadPerspective(fovy, aspect, near, far);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Camera.java | 759 * @param fovY Frame of view angle along the Y in degrees. 764 public void setFrustumPerspective(float fovY, float aspect, float near, 772 float h = FastMath.tan(fovY * FastMath.DEG_TO_RAD * .5f) * near; [all...] |
/external/opencv/cv/src/ |
cvcalibration.cpp | [all...] |
/frameworks/base/docs/html/reference/renderscript/ |
rs__matrix_8rsh.html | 67 <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="rs__matrix_8rsh.html#aa404c34d7478f2921f7415d2da95d02b">rsMatrixLoadPerspective</a> (<a class="el" href="structrs__matrix4x4.html">rs_matrix4x4</a> *m, float fovy, float aspect, float near, float far)</td></tr> [all...] |
rs__matrix_8rsh_source.html | 116 <a name="l00269"></a>00269 <a class="code" href="rs__matrix_8rsh.html#aa404c34d7478f2921f7415d2da95d02b">rsMatrixLoadPerspective</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a>* m, <span class="keywordtype">float</span> fovy, <span class="keywordtype">float</span> aspect, <span class="keywordtype">float</span> near, <span class="keywordtype">float</span> far);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 458 static void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far) 461 float top = near * tan((float) (fovy * M_PI / 360.0f)); [all...] |