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  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 71 android.opengl.Matrix#frustumM Matrix.frustumM()} method:</p>
82 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 151 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 131 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 143 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 240 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 237 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java 711 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
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  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 348 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 315 public static void frustumM(float[] m, int offset,

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