/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterMeshConvexHullShape.java | 9 * This emiter shape emits the particles from the given shape's interior constrained by its convex hull 32 * This method fills the point with coordinates of randomly selected point inside a convex hull 35 * the variable to store with coordinates of randomly selected selected point inside a convex hull 47 * This method fills the point with coordinates of randomly selected point inside a convex hull 51 * the variable to store with coordinates of randomly selected selected point inside a convex hull
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/external/quake/quake/src/QW/client/ |
pmovetst.c | 93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
101 if (num < hull->firstclipnode || num > hull->lastclipnode)
104 node = hull->clipnodes + num;
105 plane = hull->planes + node->planenum;
131 hull_t *hull;
local 134 hull = &pmove.physents[0].model->hulls[0];
136 num = hull->firstclipnode;
140 if (num < hull->firstclipnode || num > hull->lastclipnode) 321 hull_t *hull; local 355 hull_t *hull; local [all...] |
pmove.h | 97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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gl_model.c | 960 hull_t *hull; local 971 hull = &loadmodel->hulls[1]; 972 hull->clipnodes = out; 973 hull->firstclipnode = 0; 974 hull->lastclipnode = count-1; 975 hull->planes = loadmodel->planes; 976 hull->clip_mins[0] = -16; 977 hull->clip_mins[1] = -16; 978 hull->clip_mins[2] = -24; 979 hull->clip_maxs[0] = 16 1015 hull_t *hull; local [all...] |
model.c | 930 hull_t *hull; local 941 hull = &loadmodel->hulls[1]; 942 hull->clipnodes = out; 943 hull->firstclipnode = 0; 944 hull->lastclipnode = count-1; 945 hull->planes = loadmodel->planes; 946 hull->clip_mins[0] = -16; 947 hull->clip_mins[1] = -16; 948 hull->clip_mins[2] = -24; 949 hull->clip_maxs[0] = 16 985 hull_t *hull; local [all...] |
/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_DebugShapeFactory.cpp | 101 // Check there is a hull shape to render 103 // create a hull approximation 104 btShapeHull* hull = new btShapeHull(convexShape); local 106 hull->buildHull(margin); 107 convexShape->setUserPointer(hull); 110 btShapeHull* hull = (btShapeHull*) convexShape->getUserPointer(); local 112 int numberOfTriangles = hull->numTriangles(); 117 const unsigned int* hullIndices = hull->getIndexPointer(); 118 const btVector3* hullVertices = hull->getVertexPointer(); 123 // Grab the data for this triangle from the hull [all...] |
/external/quake/quake/src/QW/server/ |
worlda.s | 19 // hull-point test 22 #define hull 4+8 // because only partially pushed define 39 movl hull(%esp),%ebx 53 // %edi: hull->clipnodes 54 // %ebp: hull->planes 61 // node = hull->clipnodes + num; 62 // plane = hull->planes + node->planenum;
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world.c | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 50 HULL BOXES 123 Returns a hull that can be used for testing or clipping an object of mins/maxs 126 testing object's origin to get a point to use with the returned hull. 134 hull_t *hull; local 136 // decide which clipping hull to use, based on the size 149 hull = &model->hulls[0]; 151 hull = &model->hulls[1]; 153 hull = &model->hulls[2]; 156 VectorSubtract (hull->clip_mins, mins, offset) 679 hull_t *hull; local 875 hull_t *hull; local [all...] |
model.c | 867 hull_t *hull; local 878 hull = &loadmodel->hulls[1]; 879 hull->clipnodes = out; 880 hull->firstclipnode = 0; 881 hull->lastclipnode = count-1; 882 hull->planes = loadmodel->planes; 883 hull->clip_mins[0] = -16; 884 hull->clip_mins[1] = -16; 885 hull->clip_mins[2] = -24; 886 hull->clip_maxs[0] = 16 922 hull_t *hull; local [all...] |
/external/opencv/cv/src/ |
cvconvhull.cpp | 231 union { CvContour* c; CvSeq* s; } hull; local 238 hull.s = 0; 298 "The hull matrix should be continuous and have a single row or a single column" ); 301 CV_ERROR( CV_StsBadSize, "The hull matrix size might be not enough to fit the hull" ); 306 "The hull matrix must have the same type as input or 32sC1 (integers)" ); 397 /* gather upper part of convex hull to output */ 452 the bottom part of the convex hull is the mirrored top part 496 hull.s = hullseq; 497 hull.c->rect = cvBoundingRect( ptseq 536 CvSeq *ptseq = (CvSeq*)array, *hull = (CvSeq*)hullarray; local [all...] |
cvrotcalipers.cpp | 65 // points - convex hull vertices ( any orientation ) 148 /* find convex hull orientation */ 402 "Convex hull must have valid pointer to point sequence stored in v_prev" );
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/external/quake/quake/src/WinQuake/ |
world.cpp | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 50 HULL BOXES 123 Returns a hull that can be used for testing or clipping an object of mins/maxs 126 testing object's origin to get a point to use with the returned hull. 134 hull_t *hull; local 136 // decide which clipping hull to use, based on the size 149 hull = &model->hulls[0]; 151 hull = &model->hulls[1]; 153 hull = &model->hulls[2]; 156 VectorSubtract (hull->clip_mins, mins, offset) 727 hull_t *hull; local [all...] |
worlda.s | 39 // hull-point test 42 #define hull 4+8 // because only partially pushed define 59 movl hull(%esp),%ebx 73 // %edi: hull->clipnodes 74 // %ebp: hull->planes 81 // node = hull->clipnodes + num; 82 // plane = hull->planes + node->planenum;
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gl_model.cpp | 951 hull_t *hull; local 962 hull = &loadmodel->hulls[1]; 963 hull->clipnodes = out; 964 hull->firstclipnode = 0; 965 hull->lastclipnode = count-1; 966 hull->planes = loadmodel->planes; 967 hull->clip_mins[0] = -16; 968 hull->clip_mins[1] = -16; 969 hull->clip_mins[2] = -24; 970 hull->clip_maxs[0] = 16 1006 hull_t *hull; local [all...] |
model.cpp | 948 hull_t *hull; local 959 hull = &loadmodel->hulls[1]; 960 hull->clipnodes = out; 961 hull->firstclipnode = 0; 962 hull->lastclipnode = count-1; 963 hull->planes = loadmodel->planes; 964 hull->clip_mins[0] = -16; 965 hull->clip_mins[1] = -16; 966 hull->clip_mins[2] = -24; 967 hull->clip_maxs[0] = 16 1003 hull_t *hull; local [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 159 // Check there is a hull shape to render 161 // create a hull approximation 162 ShapeHull hull = new ShapeHull(convexShape); local 164 hull.buildHull(margin); 165 convexShape.setUserPointer(hull); 168 // Assert state - should have a pointer to a hull (shape) that'll be drawn 170 ShapeHull hull = (ShapeHull) convexShape.getUserPointer(); local 173 assert hull.numTriangles() > 0 : "Expecting the Hull shape to have triangles"; 174 int numberOfTriangles = hull.numTriangles() [all...] |
/packages/wallpapers/MusicVisualization/res/values-hu/ |
cube.xml | 23 <string name="wallpaper_vis2" msgid="4565736588102466989">"Hullám"</string>
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/packages/wallpapers/Basic/res/values-hu/ |
strings.xml | 28 <string name="wallpaper_grass_desc" msgid="7808225799564607409">"F?szálak hullámzanak finoman, nappali vagy éjszakai égbolt el?tt."</string>
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/packages/wallpapers/Basic/res/values-nb/ |
strings.xml | 49 <string name="palette_black_c" msgid="1521258571661038231">"Svart hull (dynamisk)"</string>
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
RagdollUtils.java | 98 * Create a hull collision shape from linked vertices to this bone. 150 * Create a hull collision shape from linked vertices to this bone.
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/external/opencv/cv/include/ |
cvcompat.h | 381 /* Calculates exact convex hull of 2d point set */ 384 int orientation, int* hull, int* hullsize ) 387 CvMat hull1 = cvMat( 1, num_points, CV_32SC1, hull ); 393 /* Calculates exact convex hull of 2d point set stored in a sequence */ 397 /* Calculates approximate convex hull of 2d point set */ 399 orientation, hull, hullsize ) \ 400 cvConvexHull( points, num_points, bound_rect, orientation, hull, hullsize ) 402 /* Calculates approximate convex hull of 2d point set stored in a sequence */ [all...] |
cvtypes.h | 129 CvPoint* depth_point; /* the farthest from the convex hull point within the defect */ 130 float depth; /* distance between the farthest point and the convex hull */
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
CollisionShapeFactory.java | 180 * This method creates a hull shape for the given Spatial.<br> 236 * This method creates a hull collision shape for the given mesh.<br>
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/external/opencv/cvaux/src/ |
cvbgfg_common.cpp | 100 else //Convex Hull of the segmentation
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/frameworks/base/libs/hwui/ |
PathRenderer.cpp | 105 // zig zag between all previous points on the inside of the hull to create a 106 // triangle strip that fills the hull 246 // zig zag between all previous points on the inside of the hull to create a 247 // triangle strip that fills the hull, repeating the first inner point to
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