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    Searched full:key_repeats (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/WinQuake/
keys.h 124 extern int key_repeats[256];
keys.cpp 46 int key_repeats[256]; // if > 1, it is autorepeating variable
607 key_repeats[key] = 0;
619 key_repeats[key]++;
620 if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1)
756 key_repeats[i] = 0;
  /external/quake/quake/src/QW/client/
keys.h 124 extern int key_repeats[256];
keys.c 48 int key_repeats[256]; // if > 1, it is autorepeating variable
688 key_repeats[key] = 0;
700 key_repeats[key]++;
705 && key_repeats[key] > 1)
836 key_repeats[i] = false;

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