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  /frameworks/native/opengl/libagl/
light.cpp 88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
268 c->lighting.lightModel.ambient.v,
335 c->lighting.lightModel.ambient.v,
370 const int twoSide = c->lighting.lightModel.twoSide;
458 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE;
668 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
669 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1])
    [all...]
context.h 324 light_model_t lightModel;
  /external/llvm/test/Transforms/InstCombine/
shufflemask-undef.ll 22 %struct.LightModel = type { %struct.IColor4, [8 x %struct.Light], [2 x %struct.Material], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>

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