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Searched
full:postshadowmat
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java
128
private Material
postshadowMat
;
163
* @param
postShadowMat
the material used for post shadows if you need to override it *
165
//TODO remove the
postShadowMat
when we have shader injection....or remove this todo if we are in 2020.
166
public PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material
postShadowMat
) {
182
this.
postshadowMat
=
postShadowMat
;
194
postshadowMat
.setTexture("ShadowMap" + i, shadowMaps[i]);
227
postshadowMat
.setInt("FilterMode", filterMode.ordinal());
228
postshadowMat
.setFloat("PCFEdge", edgesThickness);
272
postshadowMat
.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware)
[
all
...]
BasicShadowRenderer.java
64
private Material
postshadowMat
;
82
postshadowMat
= new Material(manager, "Common/MatDefs/Shadow/PostShadow.j3md");
83
postshadowMat
.setTexture("ShadowMap", shadowMap);
198
postshadowMat
.setMatrix4("LightViewProjectionMatrix", shadowCam.getViewProjectionMatrix());
199
renderManager.setForcedMaterial(
postshadowMat
);
Completed in 67 milliseconds