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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 128 private Material postshadowMat;
163 * @param postShadowMat the material used for post shadows if you need to override it *
165 //TODO remove the postShadowMat when we have shader injection....or remove this todo if we are in 2020.
166 public PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material postShadowMat) {
182 this.postshadowMat = postShadowMat;
194 postshadowMat.setTexture("ShadowMap" + i, shadowMaps[i]);
227 postshadowMat.setInt("FilterMode", filterMode.ordinal());
228 postshadowMat.setFloat("PCFEdge", edgesThickness);
272 postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware)
    [all...]
BasicShadowRenderer.java 64 private Material postshadowMat;
82 postshadowMat = new Material(manager, "Common/MatDefs/Shadow/PostShadow.j3md");
83 postshadowMat.setTexture("ShadowMap", shadowMap);
198 postshadowMat.setMatrix4("LightViewProjectionMatrix", shadowCam.getViewProjectionMatrix());
199 renderManager.setForcedMaterial(postshadowMat);

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