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  /development/ndk/platforms/android-4/samples/san-angeles/jni/
README.txt 54 * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
60 the source with PowerVR OpenGL ES SDK.
  /frameworks/native/opengl/tests/angeles/
README.txt 54 * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
60 the source with PowerVR OpenGL ES SDK.
  /sdk/device_validator/dvlib/tests/src/com/android/dvlib/
devices_minimal.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
devices_no_default.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
devices_no_software.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
devices_no_states.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
devices.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
188 <d:gpu>PowerVR SGX 53</d:gpu>
devices_too_many_defaults.xml 62 <d:gpu>PowerVR SGX540</d:gpu>
  /frameworks/base/docs/html/guide/topics/manifest/
supports-gl-texture-element.jd 128 <td>PowerVR texture compression. Available in devices running PowerVR SGX530/540
  /frameworks/base/docs/html/training/multiple-apks/
texture.jd 94 <td class="redCell">PowerVR</td>
173 were to use PowerVR 99% of the time, but use ETC1 for, say, your splash screen... Then your manifest
201 <td class="greenCell">PowerVR</td>
206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than
  /sdk/files/
devices.xml 133 <d:gpu>PowerVR SGX 540</d:gpu>
250 <d:gpu>PowerVR SGX540</d:gpu>
  /sdk/sdkmanager/libs/sdklib/tests/src/com/android/sdklib/devices/
DeviceParserTest.java 106 assertEquals("PowerVR SGX540", hw.getGpu());
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 101 private boolean powerVr = false;
159 powerVr = GLES20.glGetString(GLES20.GL_RENDERER).contains("PowerVR");
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  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 462 <li><strong>PVRTC</strong> - PowerVR texture compression (PVRTC) is available on a wide
  /external/quake/quake/src/QW/client/
gl_vidnt.c 613 if (strnicmp(gl_renderer,"PowerVR",7)==0)
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  /external/quake/quake/src/WinQuake/
gl_vidnt.cpp 613 if (strnicmp(gl_renderer,"PowerVR",7)==0)
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  /frameworks/base/docs/html/guide/google/play/publishing/
multiple-apks.jd 209 that support PowerVR compression (among many others).</p>
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  /external/kernel-headers/original/linux/
pci_ids.h 593 #define PCI_DEVICE_ID_NEC_PCX2 0x0046 /* PowerVR */
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  /sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/devices/
devices.xml 880 <d:gpu>PowerVR SGX540</d:gpu>
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