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  /external/clang/test/Sema/
warn-shadow.c 7 int i; // expected-warning {{declaration shadows a variable in the global scope}} \
11 int i; // expected-warning {{declaration shadows a local variable}} \
15 int i; // expected-warning {{declaration shadows a local variable}}
23 void (^test1)(int) = ^(int i) { // expected-warning {{declaration shadows a variable in the global scope}} \
26 int i; // expected-warning {{declaration shadows a local variable}} \
29 (^(int i) { return i; })(i); //expected-warning {{declaration shadows a local variable}}
44 void test4(int i) { // expected-warning {{declaration shadows a variable in the global scope}}
60 int bob; // expected-warning {{declaration shadows a variable in the global scope}}
  /external/clang/test/SemaCXX/
warn-shadow.cpp 25 int i; // expected-warning {{declaration shadows a variable in namespace '<anonymous>'}}
26 int j; // expected-warning {{declaration shadows a variable in namespace 'one::two'}}
35 char *field; // expected-warning {{declaration shadows a field of 'A'}}
36 char *data; // expected-warning {{declaration shadows a static data member of 'A'}}
82 int bob; // expected-warning {{declaration shadows a variable in the global namespace}}
  /external/clang/test/Parser/
types.c 7 // Variable shadows type, PR3872
cxx-template-decl.cpp 64 typename T> // expected-error{{declaration of 'T' shadows template parameter}}
68 void shadow2(int T); // expected-error{{declaration of 'T' shadows template parameter}}
71 class T { // expected-error{{declaration of 'T' shadows template parameter}}
75 void shadow3(int Size); // expected-error{{declaration of 'Size' shadows template parameter}}
80 int T; // expected-error{{shadows}}
85 int T(int, float); // expected-error{{shadows}}
  /packages/apps/Gallery2/jni/
Android.mk 34 filters/shadows.c \
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 71 * <code>FilterMode</code> specifies how shadows are filtered
76 * Shadows are not filtered. Nearest sample is used, causing in blocky
77 * shadows.
91 * 4x4 percentage-closer filtering is used. Shadows will be smoother
96 * 8x8 percentage-closer filtering is used. Shadows will be smoother
163 * @param postShadowMat the material used for post shadows if you need to override it *
324 * Sets the light direction to use to compute shadows
471 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
472 * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
481 * How far the shadows are rendered in the vie
    [all...]
BasicShadowRenderer.java 52 * it's useful to render shadows in a small scene, but edges might look a bit jagged.
112 * sets the light direction to use to computs shadows
  /external/skia/gm/
Android.mk 47 shadows.cpp \
shadows.cpp 39 return SkString("shadows");
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
127 <h3 id="style1">Light, effects, and shadows</h3>
136 effects, and shadows for dialog icons."/>
140 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
icon_design_list.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
126 <h3 id="style1">Light, effects, and shadows</h3>
136 of light, effects, and shadows for list view icons."/>
140 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
icon_design_launcher_archive.jd 156 asset</em> to create a consistent visual weight and to allow for shadows. If
166 include shadows and allow for special icon treatments.</li>
439 <h3 id="style1">Light, effects, and shadows</h3>
441 <p>Launcher icons are simplified 3D icons using light and shadows for
449 light, effects, and shadows for launcher icons."/>
453 <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p>
497 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td>
516 <li>Create the shadows with the correct angle and blur effect.</li>
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
ImageFilterShadows.java 24 mName = "Shadows";
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
48 * more for increasingly blurry shadows).
  /external/chromium/chrome/browser/ui/views/bubble/
border_widget_win.h 17 // the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a
  /external/chromium/chrome/browser/ui/views/infobars/
extension_infobar.h 55 // TODO(pkasting): This shadows InfoBarView::delegate_. Get rid of this once
  /external/skia/gyp/
gmslides.gypi 39 '../gm/shadows.cpp',
  /external/webkit/Source/WebCore/platform/graphics/mac/
FontMac.mm 227 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
233 // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
  /external/skia/include/core/
SkDrawLooper.h 24 like shadows or frame/fills, that require more than one pass.
  /external/v8/test/mjsunit/
arguments-load-across-eval.js 65 // Test loading across an eval call that shadows variables.
  /external/v8/test/mjsunit/compiler/
variables.js 70 // (even if it shadows the arguments object) forces all parameters to be
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContext.cpp 161 // HTMLCanvasElement have shadows ignore transforms set. This
162 // allows us to distinguish between CSS and Canvas shadows which
394 // HTMLCanvasElement have shadows ignore transforms set. This
395 // allows us to distinguish between CSS and Canvas shadows which
  /external/webkit/Source/WebCore/rendering/style/
ShadowData.h 37 // This struct holds information about shadows for the text-shadow and box-shadow properties.
  /external/chromium/net/url_request/
url_request_http_job.h 38 // Shadows URLRequestJob's version of this method so we can grab cookies.
41 // Shadows URLRequestJob's method so we can record histograms.
  /external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.typedef/
p2-0x.cpp 80 using T = int; // expected-error {{declaration of 'T' shadows template parameter}}
100 using T = int; // expected-error {{declaration of 'T' shadows template parameter}}

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