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  /external/webkit/Source/WebCore/platform/graphics/
ContextShadow.cpp 144 int side2 = (step == 1) ? dmin : dmax; local
145 int pixelCount = side1 + 1 + side2;
147 int ofs = 1 + side2;
156 int limit = (dim < side2 + 1) ? dim : side2 + 1;
159 if (limit <= side2)
160 sum += (side2 - limit + 1) * alpha2;
ShadowBlur.cpp 261 int side2 = lobes[step][rightLobe]; local
262 int pixelCount = side1 + 1 + side2;
264 int ofs = 1 + side2;
274 int limit = (dim < side2 + 1) ? dim : side2 + 1;
279 if (limit <= side2)
280 sum += (side2 - limit + 1) * alpha2;
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