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Searched
full:subrect
(Results
1 - 8
of
8
) sorted by null
/external/skia/gm/
nocolorbleed.cpp
44
// We draw a magnified
subrect
of the sprite
46
// the
subrect
is a pure white area
/external/skia/include/gpu/gl/
GrGLConfig_chrome.h
20
// ANGLE can go faster if the entire fbo is read rather than a
subrect
/external/skia/src/core/
SkDevice.cpp
145
SkIRect
subrect
= srcRect;
local
146
subrect
.offset(-x, -y);
148
bmp->extractSubset(&bmpSubset,
subrect
);
/external/skia/samplecode/
SampleTextureDomain.cpp
80
// Test that bitmap blurring using a
subrect
/external/skia/src/gpu/gl/
GrGpuGL.cpp
592
GrIRect
subRect
= GrIRect::MakeXYWH(*left, *top, *width, *height);
595
if (!
subRect
.intersect(bounds)) {
599
(
subRect
.fTop - *top) * *rowBytes + (
subRect
.fLeft - *left) * bpp);
601
*left =
subRect
.fLeft;
602
*top =
subRect
.fTop;
603
*width =
subRect
.width();
604
*height =
subRect
.height();
[
all
...]
/external/webkit/Source/WebKit/chromium/src/
WebFrameImpl.cpp
324
// Spools the printed page, a
subrect
of m_frame. Skip the scale step.
401
// Spools the printed page, a
subrect
of m_frame. Skip the scale step.
[
all
...]
/external/skia/src/gpu/
SkGpuDevice.cpp
[
all
...]
/tools/motodev/src/plugins/emulator/res/
fbvncserver
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