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  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
Terrain.j3md 9 Texture2D Tex1
Terrain.frag 37 vec4 tex1 = col1 * blending.x + col2 * blending.y + col3 * blending.z;
52 vec4 tex1 = texture2D( m_Tex1, texCoord.xy * m_Tex1Scale ); // Tile
58 vec4 outColor = tex1 * alpha.r; // Red channel
TerrainLighting.frag 366 vec4 tex1 = getTriPlanarBlend(coords, blending, m_DiffuseMap_1, m_DiffuseMap_1_scale);
420 diffuseColor = mix( diffuseColor, tex1, alphaBlend.g );
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); local
37 images.add(tex1.getImage());
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrain.java 67 /** 1.2) Add GRASS texture into the red layer (Tex1). */
71 mat_terrain.setTexture("Tex1", grass);
HelloTerrainCollision.java 97 /** 1.2) Add GRASS texture into the red layer (Tex1). */
101 mat_terrain.setTexture("Tex1", grass);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 174 static const float tex1[] = { local
188 glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 118 matRock.setTexture("Tex1", grass);
TerrainTestCollision.java 116 matRock.setTexture("Tex1", grass);
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 327 + "tex1 = [{5}, {6}], tex2 = [{7}, {8}]",

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