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  /frameworks/native/opengl/tests/finish/
finish.cpp 80 char* texels = (char*)malloc(512*512*2);
81 memset(texels,0xFF,512*512*2);
84 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
91 memcpy(dst, texels, 320*480*2);
98 free(texels);
  /external/skia/include/gpu/
GrTexture.h 24 * @return the width in texels
31 * @return the height in texels
36 * Convert from texels to normalized texture coords for POT textures
GrSamplerState.h 27 * Blend between closest 4 src texels to sample position (tent filter)
32 * position in x and y. Intended for averaging 16 texels in a downsample
34 * between texels in x and y spaced 4 texels apart.) Only supported
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 93 D3DRMTEXTURE_LINEAR, /* interpolate 4 texels */
95 D3DRMTEXTURE_MIPLINEAR, /* interpolate 2 texels from 2 mipmaps */
96 D3DRMTEXTURE_LINEARMIPNEAREST, /* interpolate 4 texels in nearest mipmap */
97 D3DRMTEXTURE_LINEARMIPLINEAR /* interpolate 8 texels from 2 mipmaps */
  /external/quake/quake/src/QW/client/
d_iface.h 199 int surfmip; // mipmapped ratio of surface texels / world pixels
200 int surfwidth; // in mipmapped texels
201 int surfheight; // in mipmapped texels
glquake2.h 103 int surfmip; // mipmapped ratio of surface texels / world pixels
104 int surfwidth; // in mipmapped texels
105 int surfheight; // in mipmapped texels
glquake.h 149 int surfmip; // mipmapped ratio of surface texels / world pixels
150 int surfwidth; // in mipmapped texels
151 int surfheight; // in mipmapped texels
  /external/quake/quake/src/WinQuake/
d_iface.h 200 int surfmip; // mipmapped ratio of surface texels / world pixels
201 int surfwidth; // in mipmapped texels
202 int surfheight; // in mipmapped texels
gl_model.cpp 1418 byte *texels; local
1435 // save 8 bit texels for the player model to remap
1437 texels = (byte*) Hunk_AllocName(s, loadname);
1438 pheader->texels[i] = texels - (byte *)pheader;
1439 memcpy (texels, (byte *)(pskintype + 1), s);
1462 texels = (byte*) Hunk_AllocName(s, loadname);
1463 pheader->texels[i] = texels - (byte *)pheader;
1464 memcpy (texels, (byte *)(pskintype), s)
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gl_rmisc.cpp 292 original = (byte *)paliashdr + paliashdr->texels[0];
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
glquake.h 138 int surfmip; // mipmapped ratio of surface texels / world pixels
139 int surfwidth; // in mipmapped texels
140 int surfheight; // in mipmapped texels
gl_model.h 313 int texels[MAX_SKINS]; // only for player skins member in struct:__anon13253
  /external/webkit/Source/WebCore/platform/graphics/gpu/
ConvolutionShader.cpp 65 " // Offset image coords by half of kernel width, in image texels\n"
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
gl.attrib 666 #void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
668 dir texels out
669 len texels (depth * pixelDataSize(self, width, height, format, type, 0))
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 2241 GLfloat texels[ctx->getMaxTexUnits()][4*2]; local
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 42 again based on format. Groups of components are referred to as texels.
44 width × height texels are read from memory, starting at location data. By default,
45 these texels are taken from adjacent memory locations, except that after all width
46 texels are read, the read pointer is advanced to the next four-byte boundary.
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp 273 // Assumption: if a tiler is using border texels, then it is because the
403 // rect with border texels which shouldn't be drawn.
  /frameworks/native/opengl/libs/GLES2/
gl2ext_api.in 340 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
341 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  /frameworks/native/opengl/libs/GLES_CM/
glext_api.in 397 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
398 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
  /system/core/libpixelflinger/
scanline.cpp 761 pixel_t texels[4]; local
763 tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
764 tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
765 tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
766 tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
776 texel.s[j] = texels[0].s[j];
779 texel.c[j] = texels[0].c[j]*mm[0] +
780 texels[1].c[j]*mm[1] +
781 texels[2].c[j]*mm[2] +
782 texels[3].c[j]*mm[3]
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  /development/tools/emulator/opengl/system/GLESv2_enc/
gl2_entry.cpp 202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
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  /frameworks/native/opengl/libs/
debug.in 69 TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels)
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  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles.cpp     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 97 * In this method the four nearest texels to the pixel center are
168 * In this mode the four nearest texels to the pixel center are sampled

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