/external/guava/guava-tests/test/com/google/common/collect/ |
TransposedTableTest.java | 22 * Test cases for {@link Tables#transpose}. 32 Table<String, Integer, Character> table = Tables.transpose(original); 40 assertSame(original, Tables.transpose(Tables.transpose(original))); 45 Table<String, Integer, Character> transpose = Tables.transpose(original); local 47 assertEquals((Character) 'a', transpose.get("foo", 1)); 52 Table<String, Integer, Character> transpose = Tables.transpose(original); local 53 transpose.put("foo", 1, 'a') 59 Table<String, Integer, Character> transpose = Tables.transpose(original); local [all...] |
/external/mesa3d/src/glsl/builtins/tools/ |
generate_transposeGLSL.py | 9 print trantype + " transpose(" + origtype + " m)\n{" 12 # The obvious implementation of transpose
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/cts/tests/tests/media/src/android/media/cts/ |
JetPlayerTest.java | 94 int transpose = 0; local 96 assertTrue(mJetPlayer.queueJetSegmentMuteArray(segmentNum, libNum, repeatCount, transpose, 105 assertTrue(mJetPlayer.queueJetSegmentMuteArray(segmentNum, libNum, repeatCount, transpose, 119 int transpose = 0; local 121 mJetPlayer.queueJetSegment(segmentNum, libNum, repeatCount, transpose, muteFlags, userID); 125 transpose = -1; 126 mJetPlayer.queueJetSegment(segmentNum, libNum, repeatCount, transpose, muteFlags, userID); 129 transpose = 0; 130 mJetPlayer.queueJetSegment(segmentNum, libNum, repeatCount, transpose, muteFlags, userID);
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/external/sonivox/jet_tools/JetCreator/ |
JetDebug.py | 40 print("transpose: %d" % queueSeg.transpose)
53 print("transpose: %d" % segment.transpose)
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/packages/apps/Camera/jni/feature_stab/db_vlvm/ |
db_bundle.h | 34 Solve for update dx such that diagmult(1+lambda,transpose(J)%J)%dx= -Jtf 51 Solve for update dx such that diagmult(1+lambda,transpose(J)%J)%dx= -Jtf
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/packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/ |
db_bundle.h | 34 Solve for update dx such that diagmult(1+lambda,transpose(J)%J)%dx= -Jtf 51 Solve for update dx such that diagmult(1+lambda,transpose(J)%J)%dx= -Jtf
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/external/jpeg/ |
jpegtran.1 | 89 .B \-transpose 90 Transpose image (across UL-to-LR axis). 93 Transverse transpose (across UR-to-LL axis). 95 The transpose transformation has no restrictions regarding image dimensions. 103 transformation set. As stated, transpose is able to flip the entire image 108 of transpose and flip operations; for consistency, their actions on edge 110 transpose-and-flip sequence.
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/external/qemu/distrib/jpeg-6b/ |
jpegtran.1 | 89 .B \-transpose 90 Transpose image (across UL-to-LR axis). 93 Transverse transpose (across UR-to-LL axis). 95 The transpose transformation has no restrictions regarding image dimensions. 103 transformation set. As stated, transpose is able to flip the entire image 108 of transpose and flip operations; for consistency, their actions on edge 110 transpose-and-flip sequence.
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/external/mesa3d/src/glsl/builtins/profiles/ |
120.frag | 246 mat2 transpose(mat2 m); 247 mat3 transpose(mat3 m); 248 mat4 transpose(mat4 m); 250 mat2x3 transpose(mat3x2 m); 251 mat3x2 transpose(mat2x3 m); 253 mat2x4 transpose(mat4x2 m); 254 mat4x2 transpose(mat2x4 m); 256 mat3x4 transpose(mat4x3 m); 257 mat4x3 transpose(mat3x4 m);
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120.vert | 248 mat2 transpose(mat2 m); 249 mat3 transpose(mat3 m); 250 mat4 transpose(mat4 m); 252 mat2x3 transpose(mat3x2 m); 253 mat3x2 transpose(mat2x3 m); 255 mat2x4 transpose(mat4x2 m); 256 mat4x2 transpose(mat2x4 m); 258 mat3x4 transpose(mat4x3 m); 259 mat4x3 transpose(mat3x4 m);
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/ |
armVCM4P10_TransformResidual4x4_s.s | 101 ;// Transpose the 4x4 matrix * 103 ;// Transpose the 4x4 result matrix * 134 ;// Transpose the resultant matrix
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
TexShader.cpp | 66 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/); 70 m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
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ConvolutionShader.cpp | 104 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/); 108 m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
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LoopBlinnShader.cpp | 48 m_context->uniformMatrix4fv(m_worldViewProjectionLocation, false /*transpose*/, matrix, 1 /*count*/);
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/frameworks/native/services/sensorservice/ |
mat.h | 283 // transpose. this handles matrices of matrices 284 inline int PURE transpose(int v) { return v; } function in namespace:android 285 inline float PURE transpose(float v) { return v; } function in namespace:android 286 inline double PURE transpose(double v) { return v; } function in namespace:android 288 // Transpose a matrix 290 mat<TYPE, R, C> PURE transpose(const mat<TYPE, C, R>& m) { function in namespace:android 294 r[i][j] = transpose(m[j][i]); 321 // Transpose a vector 327 mat<TYPE, SIZE, 1> PURE transpose(const VEC<TYPE, SIZE>& v) { function in namespace:android 330 r[i][0] = transpose(v[i]) [all...] |
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
armVCM4P10_TransformResidual4x4_s.s | 59 ;// Transpose for Row operations (Rows to cols) 86 ;// Transpose for colulmn operations 139 ;// Transpose the 4x4 matrix * 141 ;// Transpose the 4x4 result matrix * 155 ;// Transpose the matrix inorder to perform row ops as coloumn ops 240 ;// Transpose the resultant matrix
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | 680 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); 681 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data); 682 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); 683 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data); 684 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); 685 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data); 702 bool transpose = args[1]->BooleanValue(); local 708 case 2: context->uniformMatrix2fv(location, transpose, array, ec); break; 709 case 3: context->uniformMatrix3fv(location, transpose, array, ec); break; 710 case 4: context->uniformMatrix4fv(location, transpose, array, ec); break [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
UniformBinding.java | 62 * The normal matrix. The inverse transpose of the worldview matrix.
83 * The world matrix inverse transpose. Converts a normals from Model space
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/external/libvpx/vp8/encoder/arm/neon/ |
vp8_shortwalsh4x4_neon.asm | 28 ;transpose d2, d3, d4, d5. Then, d2=ip[0], d3=ip[1], d4=ip[2], d5=ip[3] 45 ;transpose d2, d3, d4, d5. Then, d2=ip[0], d3=ip[4], d4=ip[8], d5=ip[12]
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fastfdct8x4_neon.asm | 39 ;transpose d2, d4, d6, d8. Then, d2=ip[0], d4=ip[1], d6=ip[2], d8=ip[3] 40 ;transpose d3, d5, d7, d9. Then, d3=ip[0], d5=ip[1], d7=ip[2], d9=ip[3] 95 ;transpose d2, d4, d6, d8. Then, d2=ip[0], d4=ip[4], d6=ip[8], d8=ip[12] 96 ;transpose d3, d5, d7, d9. Then, d3=ip[0], d5=ip[4], d7=ip[8], d9=ip[12]
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/external/mksh/src/ |
emacsfn.h | 77 FN(transpose, "transpose-chars", 0)
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/external/bison/src/ |
relation.h | 47 /* Destructively transpose *R_ARG, of size N. */
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/external/libyuv/files/source/ |
rotate_priv.h | 57 // Doing a transpose with reversing the read/write
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/frameworks/rs/ |
rsMatrix2x2.cpp | 58 void Matrix2x2::transpose() { function in class:Matrix2x2
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rsMatrix2x2.h | 42 void transpose();
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