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Searched
full:trivial_accept
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
r_alias.c
77
void R_AliasSetUpTransform (int
trivial_accept
);
103
currententity->
trivial_accept
= 0;
234
currententity->
trivial_accept
= !anyclip & !zclipped;
236
if (currententity->
trivial_accept
)
240
currententity->
trivial_accept
|= 2;
337
void R_AliasSetUpTransform (int
trivial_accept
)
395
if (
trivial_accept
)
735
R_AliasSetUpTransform (currententity->
trivial_accept
);
742
r_affinetridesc.drawtype = (currententity->
trivial_accept
== 3) &&
763
if (currententity->
trivial_accept
)
[
all
...]
render.h
60
int
trivial_accept
;
member in struct:entity_s
/external/quake/quake/src/WinQuake/
r_alias.cpp
77
void R_AliasSetUpTransform (int
trivial_accept
);
103
currententity->
trivial_accept
= 0;
234
currententity->
trivial_accept
= !anyclip & !zclipped;
236
if (currententity->
trivial_accept
)
240
currententity->
trivial_accept
|= 2;
337
void R_AliasSetUpTransform (int
trivial_accept
)
395
if (
trivial_accept
)
720
R_AliasSetUpTransform (currententity->
trivial_accept
);
727
r_affinetridesc.drawtype = (currententity->
trivial_accept
== 3) &&
748
if (currententity->
trivial_accept
)
[
all
...]
render.h
66
int
trivial_accept
;
member in struct:entity_s
Completed in 246 milliseconds