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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMarble.java 115 float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard);
133 public final float turbul; field in class:TextureGeneratorMarble.MarbleData
142 turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
TextureGeneratorWood.java 171 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
175 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
192 public final float turbul; field in class:TextureGeneratorWood.WoodIntensityData
206 turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
TextureGeneratorStucci.java 65 float turbul = ((Number) tex.getFieldValue("turbul")).floatValue(); local
89 ofs = turbul / 200.0f;
TextureGeneratorMagic.java 127 float turbul = ((Number) tex.getFieldValue("turbul")).floatValue() / 5.0f; local
141 turb = turbul;

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