/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorMarble.java | 115 float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard); 133 public final float turbul; field in class:TextureGeneratorMarble.MarbleData 142 turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
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TextureGeneratorWood.java | 171 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); 175 result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard); 192 public final float turbul; field in class:TextureGeneratorWood.WoodIntensityData 206 turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
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TextureGeneratorStucci.java | 65 float turbul = ((Number) tex.getFieldValue("turbul")).floatValue(); local 89 ofs = turbul / 200.0f;
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TextureGeneratorMagic.java | 127 float turbul = ((Number) tex.getFieldValue("turbul")).floatValue() / 5.0f; local 141 turb = turbul;
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