/external/quake/quake/src/QW/client/ |
pmove.c | 29 int waterlevel; variable 364 if (waterlevel >= 2) // apply water friction 365 drop += speed*movevars.waterfriction*waterlevel*frametime; 614 // get waterlevel 616 waterlevel = 0; 625 waterlevel = 1; 630 waterlevel = 2; 634 waterlevel = 3; 661 if (waterlevel >= 2) 880 // set onground, watertype, and waterlevel [all...] |
pmove.h | 91 extern int waterlevel;
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/external/quake/quake/src/QW/progs/ |
progdefs.h | 118 float waterlevel;
member in struct:__anon13053
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client.qc | 739 if (self.waterlevel >= 2)
778 //dprint (ftos(self.waterlevel));
784 if (self.waterlevel != 3)
805 if (!self.waterlevel)
825 T_Damage (self, world, world, 10*self.waterlevel);
833 T_Damage (self, world, world, 4*self.waterlevel);
911 if (self.waterlevel == 2)
1310 else if (targ.weapon == 64 && targ.waterlevel > 1)
1415 if (attacker.waterlevel > 1)
[all...] |
player.qc | 261 if (self.watertype == CONTENT_WATER && self.waterlevel == 3)
367 if (self.owner.waterlevel != 3)
410 if (self.waterlevel == 3)
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weapons.qc | 532 if (self.waterlevel > 1)
944 if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
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defs.qc | 181 .float waterlevel; // 0 = not in, 1 = feet, 2 = wast, 3 = eyes
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misc.qc | 488 if (self.waterlevel != 3)
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 121 float waterlevel;
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progdefs.q2 | 130 float waterlevel;
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pr_cmds.cpp | 1687 int waterlevel; local 1713 waterlevel = (int)self->u.v.waterlevel; 1717 if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel)) 1742 if (!waterlevel) [all...] |
sv_phys.cpp | 820 ent->u.v.waterlevel = 0; 829 ent->u.v.waterlevel = 1; 834 ent->u.v.waterlevel = 2; 838 ent->u.v.waterlevel = 3; 853 VectorMA (ent->u.v.basevelocity, 150.0*ent->u.v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->u.v.basevelocity); 858 return ent->u.v.waterlevel > 1; 981 if (!oldonground && ent->u.v.waterlevel == 0) 1214 ent->u.v.waterlevel = 1; 1225 ent->u.v.waterlevel = 1; 1234 ent->u.v.waterlevel = cont [all...] |
sv_user.cpp | 310 || !sv_player->u.v.waterlevel) 422 if ( (sv_player->u.v.waterlevel >= 2)
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sv_main.cpp | 642 if ( ent->u.v.waterlevel >= 2)
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/external/quake/quake/src/QW/server/ |
progdefs.h | 137 float waterlevel; member in struct:__anon13101
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sv_phys.c | 681 ent->v.waterlevel = 1; 692 ent->v.waterlevel = 1; 701 ent->v.waterlevel = cont;
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sv_user.c | [all...] |