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      1 // The ray tracer code in this file is written by Adam Burmister. It
      2 // is available in its original form from:
      3 //
      4 //   http://labs.flog.nz.co/raytracer/
      5 //
      6 // It has been modified slightly by Google to work as a standalone
      7 // benchmark, but the all the computational code remains
      8 // untouched. This file also contains a copy of parts of the Prototype
      9 // JavaScript framework which is used by the ray tracer.
     10 
     11 var RayTrace = new BenchmarkSuite('RayTrace', 739989, [
     12   new Benchmark('RayTrace', renderScene)
     13 ]);
     14 
     15 
     16 // Variable used to hold a number that can be used to verify that
     17 // the scene was ray traced correctly.
     18 var checkNumber;
     19 
     20 
     21 // ------------------------------------------------------------------------
     22 // ------------------------------------------------------------------------
     23 
     24 // The following is a copy of parts of the Prototype JavaScript library:
     25 
     26 // Prototype JavaScript framework, version 1.5.0
     27 // (c) 2005-2007 Sam Stephenson
     28 //
     29 // Prototype is freely distributable under the terms of an MIT-style license.
     30 // For details, see the Prototype web site: http://prototype.conio.net/
     31 
     32 
     33 var Class = {
     34   create: function() {
     35     return function() {
     36       this.initialize.apply(this, arguments);
     37     }
     38   }
     39 };
     40 
     41 
     42 Object.extend = function(destination, source) {
     43   for (var property in source) {
     44     destination[property] = source[property];
     45   }
     46   return destination;
     47 };
     48 
     49 
     50 // ------------------------------------------------------------------------
     51 // ------------------------------------------------------------------------
     52 
     53 // The rest of this file is the actual ray tracer written by Adam
     54 // Burmister. It's a concatenation of the following files:
     55 //
     56 //   flog/color.js
     57 //   flog/light.js
     58 //   flog/vector.js
     59 //   flog/ray.js
     60 //   flog/scene.js
     61 //   flog/material/basematerial.js
     62 //   flog/material/solid.js
     63 //   flog/material/chessboard.js
     64 //   flog/shape/baseshape.js
     65 //   flog/shape/sphere.js
     66 //   flog/shape/plane.js
     67 //   flog/intersectioninfo.js
     68 //   flog/camera.js
     69 //   flog/background.js
     70 //   flog/engine.js
     71 
     72 
     73 /* Fake a Flog.* namespace */
     74 if(typeof(Flog) == 'undefined') var Flog = {};
     75 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
     76 
     77 Flog.RayTracer.Color = Class.create();
     78 
     79 Flog.RayTracer.Color.prototype = {
     80     red : 0.0,
     81     green : 0.0,
     82     blue : 0.0,
     83 
     84     initialize : function(r, g, b) {
     85         if(!r) r = 0.0;
     86         if(!g) g = 0.0;
     87         if(!b) b = 0.0;
     88 
     89         this.red = r;
     90         this.green = g;
     91         this.blue = b;
     92     },
     93 
     94     add : function(c1, c2){
     95         var result = new Flog.RayTracer.Color(0,0,0);
     96 
     97         result.red = c1.red + c2.red;
     98         result.green = c1.green + c2.green;
     99         result.blue = c1.blue + c2.blue;
    100 
    101         return result;
    102     },
    103 
    104     addScalar: function(c1, s){
    105         var result = new Flog.RayTracer.Color(0,0,0);
    106 
    107         result.red = c1.red + s;
    108         result.green = c1.green + s;
    109         result.blue = c1.blue + s;
    110 
    111         result.limit();
    112 
    113         return result;
    114     },
    115 
    116     subtract: function(c1, c2){
    117         var result = new Flog.RayTracer.Color(0,0,0);
    118 
    119         result.red = c1.red - c2.red;
    120         result.green = c1.green - c2.green;
    121         result.blue = c1.blue - c2.blue;
    122 
    123         return result;
    124     },
    125 
    126     multiply : function(c1, c2) {
    127         var result = new Flog.RayTracer.Color(0,0,0);
    128 
    129         result.red = c1.red * c2.red;
    130         result.green = c1.green * c2.green;
    131         result.blue = c1.blue * c2.blue;
    132 
    133         return result;
    134     },
    135 
    136     multiplyScalar : function(c1, f) {
    137         var result = new Flog.RayTracer.Color(0,0,0);
    138 
    139         result.red = c1.red * f;
    140         result.green = c1.green * f;
    141         result.blue = c1.blue * f;
    142 
    143         return result;
    144     },
    145 
    146     divideFactor : function(c1, f) {
    147         var result = new Flog.RayTracer.Color(0,0,0);
    148 
    149         result.red = c1.red / f;
    150         result.green = c1.green / f;
    151         result.blue = c1.blue / f;
    152 
    153         return result;
    154     },
    155 
    156     limit: function(){
    157         this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
    158         this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
    159         this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
    160     },
    161 
    162     distance : function(color) {
    163         var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
    164         return d;
    165     },
    166 
    167     blend: function(c1, c2, w){
    168         var result = new Flog.RayTracer.Color(0,0,0);
    169         result = Flog.RayTracer.Color.prototype.add(
    170                     Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
    171                     Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
    172                   );
    173         return result;
    174     },
    175 
    176     brightness : function() {
    177         var r = Math.floor(this.red*255);
    178         var g = Math.floor(this.green*255);
    179         var b = Math.floor(this.blue*255);
    180         return (r * 77 + g * 150 + b * 29) >> 8;
    181     },
    182 
    183     toString : function () {
    184         var r = Math.floor(this.red*255);
    185         var g = Math.floor(this.green*255);
    186         var b = Math.floor(this.blue*255);
    187 
    188         return "rgb("+ r +","+ g +","+ b +")";
    189     }
    190 }
    191 /* Fake a Flog.* namespace */
    192 if(typeof(Flog) == 'undefined') var Flog = {};
    193 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    194 
    195 Flog.RayTracer.Light = Class.create();
    196 
    197 Flog.RayTracer.Light.prototype = {
    198     position: null,
    199     color: null,
    200     intensity: 10.0,
    201 
    202     initialize : function(pos, color, intensity) {
    203         this.position = pos;
    204         this.color = color;
    205         this.intensity = (intensity ? intensity : 10.0);
    206     },
    207 
    208     toString : function () {
    209         return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
    210     }
    211 }
    212 /* Fake a Flog.* namespace */
    213 if(typeof(Flog) == 'undefined') var Flog = {};
    214 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    215 
    216 Flog.RayTracer.Vector = Class.create();
    217 
    218 Flog.RayTracer.Vector.prototype = {
    219     x : 0.0,
    220     y : 0.0,
    221     z : 0.0,
    222 
    223     initialize : function(x, y, z) {
    224         this.x = (x ? x : 0);
    225         this.y = (y ? y : 0);
    226         this.z = (z ? z : 0);
    227     },
    228 
    229     copy: function(vector){
    230         this.x = vector.x;
    231         this.y = vector.y;
    232         this.z = vector.z;
    233     },
    234 
    235     normalize : function() {
    236         var m = this.magnitude();
    237         return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
    238     },
    239 
    240     magnitude : function() {
    241         return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
    242     },
    243 
    244     cross : function(w) {
    245         return new Flog.RayTracer.Vector(
    246                                             -this.z * w.y + this.y * w.z,
    247                                            this.z * w.x - this.x * w.z,
    248                                           -this.y * w.x + this.x * w.y);
    249     },
    250 
    251     dot : function(w) {
    252         return this.x * w.x + this.y * w.y + this.z * w.z;
    253     },
    254 
    255     add : function(v, w) {
    256         return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
    257     },
    258 
    259     subtract : function(v, w) {
    260         if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
    261         return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
    262     },
    263 
    264     multiplyVector : function(v, w) {
    265         return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
    266     },
    267 
    268     multiplyScalar : function(v, w) {
    269         return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
    270     },
    271 
    272     toString : function () {
    273         return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
    274     }
    275 }
    276 /* Fake a Flog.* namespace */
    277 if(typeof(Flog) == 'undefined') var Flog = {};
    278 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    279 
    280 Flog.RayTracer.Ray = Class.create();
    281 
    282 Flog.RayTracer.Ray.prototype = {
    283     position : null,
    284     direction : null,
    285     initialize : function(pos, dir) {
    286         this.position = pos;
    287         this.direction = dir;
    288     },
    289 
    290     toString : function () {
    291         return 'Ray [' + this.position + ',' + this.direction + ']';
    292     }
    293 }
    294 /* Fake a Flog.* namespace */
    295 if(typeof(Flog) == 'undefined') var Flog = {};
    296 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    297 
    298 Flog.RayTracer.Scene = Class.create();
    299 
    300 Flog.RayTracer.Scene.prototype = {
    301     camera : null,
    302     shapes : [],
    303     lights : [],
    304     background : null,
    305 
    306     initialize : function() {
    307         this.camera = new Flog.RayTracer.Camera(
    308             new Flog.RayTracer.Vector(0,0,-5),
    309             new Flog.RayTracer.Vector(0,0,1),
    310             new Flog.RayTracer.Vector(0,1,0)
    311         );
    312         this.shapes = new Array();
    313         this.lights = new Array();
    314         this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
    315     }
    316 }
    317 /* Fake a Flog.* namespace */
    318 if(typeof(Flog) == 'undefined') var Flog = {};
    319 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
    321 
    322 Flog.RayTracer.Material.BaseMaterial = Class.create();
    323 
    324 Flog.RayTracer.Material.BaseMaterial.prototype = {
    325 
    326     gloss: 2.0,             // [0...infinity] 0 = matt
    327     transparency: 0.0,      // 0=opaque
    328     reflection: 0.0,        // [0...infinity] 0 = no reflection
    329     refraction: 0.50,
    330     hasTexture: false,
    331 
    332     initialize : function() {
    333 
    334     },
    335 
    336     getColor: function(u, v){
    337 
    338     },
    339 
    340     wrapUp: function(t){
    341         t = t % 2.0;
    342         if(t < -1) t += 2.0;
    343         if(t >= 1) t -= 2.0;
    344         return t;
    345     },
    346 
    347     toString : function () {
    348         return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    349     }
    350 }
    351 /* Fake a Flog.* namespace */
    352 if(typeof(Flog) == 'undefined') var Flog = {};
    353 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    354 
    355 Flog.RayTracer.Material.Solid = Class.create();
    356 
    357 Flog.RayTracer.Material.Solid.prototype = Object.extend(
    358     new Flog.RayTracer.Material.BaseMaterial(), {
    359         initialize : function(color, reflection, refraction, transparency, gloss) {
    360             this.color = color;
    361             this.reflection = reflection;
    362             this.transparency = transparency;
    363             this.gloss = gloss;
    364             this.hasTexture = false;
    365         },
    366 
    367         getColor: function(u, v){
    368             return this.color;
    369         },
    370 
    371         toString : function () {
    372             return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    373         }
    374     }
    375 );
    376 /* Fake a Flog.* namespace */
    377 if(typeof(Flog) == 'undefined') var Flog = {};
    378 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    379 
    380 Flog.RayTracer.Material.Chessboard = Class.create();
    381 
    382 Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
    383     new Flog.RayTracer.Material.BaseMaterial(), {
    384         colorEven: null,
    385         colorOdd: null,
    386         density: 0.5,
    387 
    388         initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
    389             this.colorEven = colorEven;
    390             this.colorOdd = colorOdd;
    391             this.reflection = reflection;
    392             this.transparency = transparency;
    393             this.gloss = gloss;
    394             this.density = density;
    395             this.hasTexture = true;
    396         },
    397 
    398         getColor: function(u, v){
    399             var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
    400 
    401             if(t < 0.0)
    402                 return this.colorEven;
    403             else
    404                 return this.colorOdd;
    405         },
    406 
    407         toString : function () {
    408             return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
    409         }
    410     }
    411 );
    412 /* Fake a Flog.* namespace */
    413 if(typeof(Flog) == 'undefined') var Flog = {};
    414 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    415 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
    416 
    417 Flog.RayTracer.Shape.Sphere = Class.create();
    418 
    419 Flog.RayTracer.Shape.Sphere.prototype = {
    420     initialize : function(pos, radius, material) {
    421         this.radius = radius;
    422         this.position = pos;
    423         this.material = material;
    424     },
    425 
    426     intersect: function(ray){
    427         var info = new Flog.RayTracer.IntersectionInfo();
    428         info.shape = this;
    429 
    430         var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
    431 
    432         var B = dst.dot(ray.direction);
    433         var C = dst.dot(dst) - (this.radius * this.radius);
    434         var D = (B * B) - C;
    435 
    436         if(D > 0){ // intersection!
    437             info.isHit = true;
    438             info.distance = (-B) - Math.sqrt(D);
    439             info.position = Flog.RayTracer.Vector.prototype.add(
    440                                                 ray.position,
    441                                                 Flog.RayTracer.Vector.prototype.multiplyScalar(
    442                                                     ray.direction,
    443                                                     info.distance
    444                                                 )
    445                                             );
    446             info.normal = Flog.RayTracer.Vector.prototype.subtract(
    447                                             info.position,
    448                                             this.position
    449                                         ).normalize();
    450 
    451             info.color = this.material.getColor(0,0);
    452         } else {
    453             info.isHit = false;
    454         }
    455         return info;
    456     },
    457 
    458     toString : function () {
    459         return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
    460     }
    461 }
    462 /* Fake a Flog.* namespace */
    463 if(typeof(Flog) == 'undefined') var Flog = {};
    464 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    465 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
    466 
    467 Flog.RayTracer.Shape.Plane = Class.create();
    468 
    469 Flog.RayTracer.Shape.Plane.prototype = {
    470     d: 0.0,
    471 
    472     initialize : function(pos, d, material) {
    473         this.position = pos;
    474         this.d = d;
    475         this.material = material;
    476     },
    477 
    478     intersect: function(ray){
    479         var info = new Flog.RayTracer.IntersectionInfo();
    480 
    481         var Vd = this.position.dot(ray.direction);
    482         if(Vd == 0) return info; // no intersection
    483 
    484         var t = -(this.position.dot(ray.position) + this.d) / Vd;
    485         if(t <= 0) return info;
    486 
    487         info.shape = this;
    488         info.isHit = true;
    489         info.position = Flog.RayTracer.Vector.prototype.add(
    490                                             ray.position,
    491                                             Flog.RayTracer.Vector.prototype.multiplyScalar(
    492                                                 ray.direction,
    493                                                 t
    494                                             )
    495                                         );
    496         info.normal = this.position;
    497         info.distance = t;
    498 
    499         if(this.material.hasTexture){
    500             var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
    501             var vV = vU.cross(this.position);
    502             var u = info.position.dot(vU);
    503             var v = info.position.dot(vV);
    504             info.color = this.material.getColor(u,v);
    505         } else {
    506             info.color = this.material.getColor(0,0);
    507         }
    508 
    509         return info;
    510     },
    511 
    512     toString : function () {
    513         return 'Plane [' + this.position + ', d=' + this.d + ']';
    514     }
    515 }
    516 /* Fake a Flog.* namespace */
    517 if(typeof(Flog) == 'undefined') var Flog = {};
    518 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    519 
    520 Flog.RayTracer.IntersectionInfo = Class.create();
    521 
    522 Flog.RayTracer.IntersectionInfo.prototype = {
    523     isHit: false,
    524     hitCount: 0,
    525     shape: null,
    526     position: null,
    527     normal: null,
    528     color: null,
    529     distance: null,
    530 
    531     initialize : function() {
    532         this.color = new Flog.RayTracer.Color(0,0,0);
    533     },
    534 
    535     toString : function () {
    536         return 'Intersection [' + this.position + ']';
    537     }
    538 }
    539 /* Fake a Flog.* namespace */
    540 if(typeof(Flog) == 'undefined') var Flog = {};
    541 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    542 
    543 Flog.RayTracer.Camera = Class.create();
    544 
    545 Flog.RayTracer.Camera.prototype = {
    546     position: null,
    547     lookAt: null,
    548     equator: null,
    549     up: null,
    550     screen: null,
    551 
    552     initialize : function(pos, lookAt, up) {
    553         this.position = pos;
    554         this.lookAt = lookAt;
    555         this.up = up;
    556         this.equator = lookAt.normalize().cross(this.up);
    557         this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
    558     },
    559 
    560     getRay: function(vx, vy){
    561         var pos = Flog.RayTracer.Vector.prototype.subtract(
    562             this.screen,
    563             Flog.RayTracer.Vector.prototype.subtract(
    564                 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
    565                 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
    566             )
    567         );
    568         pos.y = pos.y * -1;
    569         var dir = Flog.RayTracer.Vector.prototype.subtract(
    570             pos,
    571             this.position
    572         );
    573 
    574         var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
    575 
    576         return ray;
    577     },
    578 
    579     toString : function () {
    580         return 'Ray []';
    581     }
    582 }
    583 /* Fake a Flog.* namespace */
    584 if(typeof(Flog) == 'undefined') var Flog = {};
    585 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    586 
    587 Flog.RayTracer.Background = Class.create();
    588 
    589 Flog.RayTracer.Background.prototype = {
    590     color : null,
    591     ambience : 0.0,
    592 
    593     initialize : function(color, ambience) {
    594         this.color = color;
    595         this.ambience = ambience;
    596     }
    597 }
    598 /* Fake a Flog.* namespace */
    599 if(typeof(Flog) == 'undefined') var Flog = {};
    600 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
    601 
    602 Flog.RayTracer.Engine = Class.create();
    603 
    604 Flog.RayTracer.Engine.prototype = {
    605     canvas: null, /* 2d context we can render to */
    606 
    607     initialize: function(options){
    608         this.options = Object.extend({
    609                 canvasHeight: 100,
    610                 canvasWidth: 100,
    611                 pixelWidth: 2,
    612                 pixelHeight: 2,
    613                 renderDiffuse: false,
    614                 renderShadows: false,
    615                 renderHighlights: false,
    616                 renderReflections: false,
    617                 rayDepth: 2
    618             }, options || {});
    619 
    620         this.options.canvasHeight /= this.options.pixelHeight;
    621         this.options.canvasWidth /= this.options.pixelWidth;
    622 
    623         /* TODO: dynamically include other scripts */
    624     },
    625 
    626     setPixel: function(x, y, color){
    627         var pxW, pxH;
    628         pxW = this.options.pixelWidth;
    629         pxH = this.options.pixelHeight;
    630 
    631         if (this.canvas) {
    632           this.canvas.fillStyle = color.toString();
    633           this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
    634         } else {
    635           if (x ===  y) {
    636             checkNumber += color.brightness();
    637           }
    638           // print(x * pxW, y * pxH, pxW, pxH);
    639         }
    640     },
    641 
    642     renderScene: function(scene, canvas){
    643         checkNumber = 0;
    644         /* Get canvas */
    645         if (canvas) {
    646           this.canvas = canvas.getContext("2d");
    647         } else {
    648           this.canvas = null;
    649         }
    650 
    651         var canvasHeight = this.options.canvasHeight;
    652         var canvasWidth = this.options.canvasWidth;
    653 
    654         for(var y=0; y < canvasHeight; y++){
    655             for(var x=0; x < canvasWidth; x++){
    656                 var yp = y * 1.0 / canvasHeight * 2 - 1;
    657           		var xp = x * 1.0 / canvasWidth * 2 - 1;
    658 
    659           		var ray = scene.camera.getRay(xp, yp);
    660 
    661           		var color = this.getPixelColor(ray, scene);
    662 
    663             	this.setPixel(x, y, color);
    664             }
    665         }
    666         if (checkNumber !== 2321) {
    667           throw new Error("Scene rendered incorrectly");
    668         }
    669     },
    670 
    671     getPixelColor: function(ray, scene){
    672         var info = this.testIntersection(ray, scene, null);
    673         if(info.isHit){
    674             var color = this.rayTrace(info, ray, scene, 0);
    675             return color;
    676         }
    677         return scene.background.color;
    678     },
    679 
    680     testIntersection: function(ray, scene, exclude){
    681         var hits = 0;
    682         var best = new Flog.RayTracer.IntersectionInfo();
    683         best.distance = 2000;
    684 
    685         for(var i=0; i<scene.shapes.length; i++){
    686             var shape = scene.shapes[i];
    687 
    688             if(shape != exclude){
    689                 var info = shape.intersect(ray);
    690                 if(info.isHit && info.distance >= 0 && info.distance < best.distance){
    691                     best = info;
    692                     hits++;
    693                 }
    694             }
    695         }
    696         best.hitCount = hits;
    697         return best;
    698     },
    699 
    700     getReflectionRay: function(P,N,V){
    701         var c1 = -N.dot(V);
    702         var R1 = Flog.RayTracer.Vector.prototype.add(
    703             Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
    704             V
    705         );
    706         return new Flog.RayTracer.Ray(P, R1);
    707     },
    708 
    709     rayTrace: function(info, ray, scene, depth){
    710         // Calc ambient
    711         var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
    712         var oldColor = color;
    713         var shininess = Math.pow(10, info.shape.material.gloss + 1);
    714 
    715         for(var i=0; i<scene.lights.length; i++){
    716             var light = scene.lights[i];
    717 
    718             // Calc diffuse lighting
    719             var v = Flog.RayTracer.Vector.prototype.subtract(
    720                                 light.position,
    721                                 info.position
    722                             ).normalize();
    723 
    724             if(this.options.renderDiffuse){
    725                 var L = v.dot(info.normal);
    726                 if(L > 0.0){
    727                     color = Flog.RayTracer.Color.prototype.add(
    728                                         color,
    729                                         Flog.RayTracer.Color.prototype.multiply(
    730                                             info.color,
    731                                             Flog.RayTracer.Color.prototype.multiplyScalar(
    732                                                 light.color,
    733                                                 L
    734                                             )
    735                                         )
    736                                     );
    737                 }
    738             }
    739 
    740             // The greater the depth the more accurate the colours, but
    741             // this is exponentially (!) expensive
    742             if(depth <= this.options.rayDepth){
    743           // calculate reflection ray
    744           if(this.options.renderReflections && info.shape.material.reflection > 0)
    745           {
    746               var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
    747               var refl = this.testIntersection(reflectionRay, scene, info.shape);
    748 
    749               if (refl.isHit && refl.distance > 0){
    750                   refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
    751               } else {
    752                   refl.color = scene.background.color;
    753                         }
    754 
    755                   color = Flog.RayTracer.Color.prototype.blend(
    756                     color,
    757                     refl.color,
    758                     info.shape.material.reflection
    759                   );
    760           }
    761 
    762                 // Refraction
    763                 /* TODO */
    764             }
    765 
    766             /* Render shadows and highlights */
    767 
    768             var shadowInfo = new Flog.RayTracer.IntersectionInfo();
    769 
    770             if(this.options.renderShadows){
    771                 var shadowRay = new Flog.RayTracer.Ray(info.position, v);
    772 
    773                 shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
    774                 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
    775                     var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
    776                     var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
    777                     color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
    778                 }
    779             }
    780 
    781       // Phong specular highlights
    782       if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
    783         var Lv = Flog.RayTracer.Vector.prototype.subtract(
    784                             info.shape.position,
    785                             light.position
    786                         ).normalize();
    787 
    788         var E = Flog.RayTracer.Vector.prototype.subtract(
    789                             scene.camera.position,
    790                             info.shape.position
    791                         ).normalize();
    792 
    793         var H = Flog.RayTracer.Vector.prototype.subtract(
    794                             E,
    795                             Lv
    796                         ).normalize();
    797 
    798         var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
    799         color = Flog.RayTracer.Color.prototype.add(
    800                             Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
    801                             color
    802                         );
    803       }
    804         }
    805         color.limit();
    806         return color;
    807     }
    808 };
    809 
    810 
    811 function renderScene(){
    812     var scene = new Flog.RayTracer.Scene();
    813 
    814     scene.camera = new Flog.RayTracer.Camera(
    815                         new Flog.RayTracer.Vector(0, 0, -15),
    816                         new Flog.RayTracer.Vector(-0.2, 0, 5),
    817                         new Flog.RayTracer.Vector(0, 1, 0)
    818                     );
    819 
    820     scene.background = new Flog.RayTracer.Background(
    821                                 new Flog.RayTracer.Color(0.5, 0.5, 0.5),
    822                                 0.4
    823                             );
    824 
    825     var sphere = new Flog.RayTracer.Shape.Sphere(
    826         new Flog.RayTracer.Vector(-1.5, 1.5, 2),
    827         1.5,
    828         new Flog.RayTracer.Material.Solid(
    829             new Flog.RayTracer.Color(0,0.5,0.5),
    830             0.3,
    831             0.0,
    832             0.0,
    833             2.0
    834         )
    835     );
    836 
    837     var sphere1 = new Flog.RayTracer.Shape.Sphere(
    838         new Flog.RayTracer.Vector(1, 0.25, 1),
    839         0.5,
    840         new Flog.RayTracer.Material.Solid(
    841             new Flog.RayTracer.Color(0.9,0.9,0.9),
    842             0.1,
    843             0.0,
    844             0.0,
    845             1.5
    846         )
    847     );
    848 
    849     var plane = new Flog.RayTracer.Shape.Plane(
    850                                 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
    851                                 1.2,
    852                                 new Flog.RayTracer.Material.Chessboard(
    853                                     new Flog.RayTracer.Color(1,1,1),
    854                                     new Flog.RayTracer.Color(0,0,0),
    855                                     0.2,
    856                                     0.0,
    857                                     1.0,
    858                                     0.7
    859                                 )
    860                             );
    861 
    862     scene.shapes.push(plane);
    863     scene.shapes.push(sphere);
    864     scene.shapes.push(sphere1);
    865 
    866     var light = new Flog.RayTracer.Light(
    867         new Flog.RayTracer.Vector(5, 10, -1),
    868         new Flog.RayTracer.Color(0.8, 0.8, 0.8)
    869     );
    870 
    871     var light1 = new Flog.RayTracer.Light(
    872         new Flog.RayTracer.Vector(-3, 5, -15),
    873         new Flog.RayTracer.Color(0.8, 0.8, 0.8),
    874         100
    875     );
    876 
    877     scene.lights.push(light);
    878     scene.lights.push(light1);
    879 
    880     var imageWidth = 100; // $F('imageWidth');
    881     var imageHeight = 100; // $F('imageHeight');
    882     var pixelSize = "5,5".split(','); //  $F('pixelSize').split(',');
    883     var renderDiffuse = true; // $F('renderDiffuse');
    884     var renderShadows = true; // $F('renderShadows');
    885     var renderHighlights = true; // $F('renderHighlights');
    886     var renderReflections = true; // $F('renderReflections');
    887     var rayDepth = 2;//$F('rayDepth');
    888 
    889     var raytracer = new Flog.RayTracer.Engine(
    890         {
    891             canvasWidth: imageWidth,
    892             canvasHeight: imageHeight,
    893             pixelWidth: pixelSize[0],
    894             pixelHeight: pixelSize[1],
    895             "renderDiffuse": renderDiffuse,
    896             "renderHighlights": renderHighlights,
    897             "renderShadows": renderShadows,
    898             "renderReflections": renderReflections,
    899             "rayDepth": rayDepth
    900         }
    901     );
    902 
    903     raytracer.renderScene(scene, null, 0);
    904 }
    905