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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // Flags: --expose-debug-as debug
     29 // Get the Debug object exposed from the debug context global object.
     30 Debug = debug.Debug
     31 
     32 listenerComplete = false;
     33 exception = false;
     34 breakPointCount = 0;
     35 
     36 function listener(event, exec_state, event_data, data) {
     37   try {
     38     if (event == Debug.DebugEvent.Break)
     39     {
     40       breakPointCount++;
     41       if (breakPointCount == 1) {
     42         // Break point in first with block.
     43         assertEquals(2, exec_state.frame(0).evaluate('a').value());
     44         assertEquals(2, exec_state.frame(0).evaluate('b').value());
     45       } else if (breakPointCount == 2) {
     46         // Break point in second with block.
     47         assertEquals(3, exec_state.frame(0).evaluate('a').value());
     48         assertEquals(1, exec_state.frame(0).evaluate('b').value());
     49       } else if (breakPointCount == 3) {
     50         // Break point in eval with block.
     51         assertEquals('local', exec_state.frame(0).evaluate('foo').value());
     52       }
     53     }
     54   } catch (e) {
     55     exception = e
     56   };
     57 };
     58 
     59 // Add the debug event listener.
     60 Debug.setListener(listener);
     61 
     62 function f() {
     63   var a = 1;
     64   var b = 2;
     65   with ({a:2}) {
     66     debugger;  // Breakpoint.
     67     x = {a:3,b:1};
     68     with (x) {
     69       debugger;  // Breakpoint.
     70     }
     71   }
     72 };
     73 
     74 f();
     75 
     76 var foo = "global";
     77 eval("with({bar:'with'}) { (function g() { var foo = 'local'; debugger; })(); }");
     78 
     79 // Make sure that the debug event listener vas invoked.
     80 assertEquals(3, breakPointCount);
     81 assertFalse(exception, "exception in listener")
     82