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Lines Matching refs:near

192     public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
267 public void glFrustumx(int left, int right, int bottom, int top, int near,
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
491 float near, float far) {
492 mCurrent.glOrthof(left, right, bottom, top, near, far);
493 mgl.glOrthof(left, right, bottom, top, near, far);
497 public void glOrthox(int left, int right, int bottom, int top, int near,
499 mCurrent.glOrthox(left, right, bottom, top, near, far);
500 mgl.glOrthox(left, right, bottom, top, near, far);