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109     /// this routine must unroll them like a stack.  Assumes the state the
121 /// and Rewind(I) should balance still. It is like invoking
123 /// It's like Seek(last marker's input position).
412 /// This looks very much like an ANTLReaderStream or an ANTLRInputStream
650 /// A Token object like we'd use in ANTLR 2.x; has an actual string created
764 /// Not very object-oriented code, but I like having all error message generation
930 /// Used to print out token names like ID during debugging and
1222 /// rendering continues on the buffer. This is like having multiple Turing
2233 * Like Grosch I implemented local FOLLOW sets that are combined
2746 /// <remarks>We need to combine operations and report invalid operations (like
4571 // BitSet cannot handle negative numbers like -1 (EOF) so I leave EOR
4633 // TODO do single token deletion like above for Token mismatch
5171 // must check EOT, which is like the else clause.