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Lines Matching full:controller

19 //  class Controller : public SupportsWeakPtr<Controller> {
27 // static void StartNew(const WeakPtr<Controller>& controller) {
28 // Worker* worker = new Worker(controller);
32 // Worker(const WeakPtr<Controller>& controller)
33 // : controller_(controller) {}
38 // WeakPtr<Controller> controller_;
41 // Given the above classes, a consumer may allocate a Controller object, call
42 // SpawnWorker several times, and then destroy the Controller object before all
44 // pointer to the Controller, we don't have to worry about the Worker
45 // dereferencing the Controller back pointer after the Controller has been