Lines Matching full:mat3
332 mat3 = mat1 + mat2; mat3 += mat1;
333 mat3 = mat1 - mat2; mat3 -= mat1;\endcode
337 mat3 = mat1 * s1; mat3 *= s1; mat3 = s1 * mat1;
338 mat3 = mat1 / s1; mat3 /= s1;\endcode
344 mat3 = mat1 * mat2; mat3 *= mat1; \endcode
576 mat3 = scalar * diag1 * mat1;
577 mat3 += scalar * mat1 * vec1.asDiagonal();
578 mat3 = vec1.asDiagonal().inverse() * mat1
579 mat3 = mat1 * diag1.inverse()
704 mat1.triangularView<Upper>() = mat2 + mat3; // only the upper part is evaluated and referenced
717 mat3 += scalar * vec1.asDiagonal() * mat1
718 mat3 += scalar * mat1 * vec1.asDiagonal()
719 mat3.noalias() += scalar * mat1.triangularView<Xxx>() * mat2
720 mat3.noalias() += scalar * mat2 * mat1.triangularView<Xxx>()
721 mat3.noalias() += scalar * mat1.selfadjointView<Upper or Lower>() * mat2
722 mat3.noalias() += scalar * mat2 * mat1.selfadjointView<Upper or Lower>()
729 mat3 = vec1.asDiagonal().inverse() * mat1
730 mat3 = mat1 * diag1.inverse()