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Lines Matching refs:debugShape

558                 Spatial debugShape = physicsBoneLink.rigidBody.debugShape();
559 if (debugShape != null) {
560 debugShape.setLocalTranslation(physicsBoneLink.rigidBody.getMotionState().getWorldLocation());
561 debugShape.setLocalRotation(physicsBoneLink.rigidBody.getMotionState().getWorldRotationQuat());
562 debugShape.updateGeometricState();
563 rm.renderScene(debugShape, vp);