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Lines Matching refs:Animation

32 package com.jme3.animation;
40 * A convenience class to easily setup a spatial keyframed animation
47 * - call the buildAnimation() method that will retruna new Animation<br>
48 * - add the generated Animation to any existing AnimationControl<br>
106 * Name of the animation
114 * Animation duration in seconds
126 * Time array for this animation
130 * Translation array for this animation
134 * rotation array for this animation
138 * scales array for this animation
142 * The map of keyFrames to compute the animation. The key is the index of the frame
150 * @param duration the desired duration for the resulting animation
151 * @param name the name of the resulting animation
159 * @param duration the desired duration for the resulting animation
160 * @param name the name of the resulting animation
161 * @param fps the number of frames per second for this animation (default is 30)
250 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
265 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
383 * Creates an Animation based on the keyFrames previously added to the helper.
384 * @return the generated animation
386 public Animation buildAnimation() {
394 //creating the animation
395 Animation spatialAnimation = new Animation(name, duration);