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Lines Matching defs:m31

64     public float m30, m31, m32, m33;

83 float m30, float m31, float m32, float m33) {
98 this.m31 = m31;
150 m31 = matrix.m31;
246 matrix[13] = m31;
263 matrix[7] = m31;
321 return m31;
371 store[3] = m31;
419 m31 = column[3];
505 m31 = value;
548 m31 = matrix[3][1];
573 m31 = matrix.m31;
619 m31 = matrix[13];
636 m31 = matrix[7];
672 m13 = m31;
673 m31 = tmp;
735 // fb.put(m01).put(m11).put(m21).put(m31);
742 // fb.put(m30).put(m31).put(m32).put(m33);
765 f[ 7] = m31;
788 f[13] = m31;
820 m31 = fb.get();
843 m31 = fb.get();
859 m30 = m31 = m32 = 0.0f;
875 //m31 = -(bottom + top) / (bottom - top);
970 m31 *= scalar;
1030 + m03 * in2.m31;
1047 + m13 * in2.m31;
1064 + m23 * in2.m31;
1075 + m31 * in2.m10
1079 + m31 * in2.m11
1081 + m33 * in2.m31;
1083 + m31 * in2.m12
1087 + m31 * in2.m13
1104 store.m31 = temp31;
1195 store.w = m30 * vx + m31 * vy + m32 * vz + m33 * vw;
1234 store.y = m01 * vx + m11 * vy + m21 * vz + m31 * vw;
1303 return m30 * vx + m31 * vy + m32 * vz + m33;
1327 store.y = m01 * vx + m11 * vy + m21 * vz + m31 * 1;
1354 float y = m01 * vec.x + m11 * vec.y + m21 * vec.z + m31 * vec.w;
1384 vec4f[3] = m30 * x + m31 * y + m32 * z + m33 * w;
1406 vec4f[1] = m01 * x + m11 * y + m21 * z + m31 * w;
1438 float fB0 = m20 * m31 - m21 * m30;
1441 float fB3 = m21 * m32 - m22 * m31;
1442 float fB4 = m21 * m33 - m23 * m31;
1457 store.m31 = +m00 * fB3 - m01 * fB1 + m02 * fB0;
1458 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1460 store.m22 = +m30 * fA4 - m31 * fA2 + m33 * fA0;
1461 store.m32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1486 float fB0 = m20 * m31 - m21 * m30;
1489 float fB3 = m21 * m32 - m22 * m31;
1490 float fB4 = m21 * m33 - m23 * m31;
1506 float f02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1508 float f22 = +m30 * fA4 - m31 * fA2 + m33 * fA0;
1509 float f32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1528 m31 = f31;
1569 m31 = 0;
1592 float fB0 = m20 * m31 - m21 * m30;
1595 float fB3 = m21 * m32 - m22 * m31;
1596 float fB4 = m21 * m33 - m23 * m31;
1606 store.m31 = +m00 * fB3 - m01 * fB1 + m02 * fB0;
1607 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1609 store.m22 = +m30 * fA4 - m31 * fA2 + m33 * fA0;
1610 store.m32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1631 float fB0 = m20 * m31 - m21 * m30;
1634 float fB3 = m21 * m32 - m22 * m31;
1635 float fB4 = m21 * m33 - m23 * m31;
1650 m30 = m31 = m32 = m33 = 0.0f;
1669 result.m31 = this.m31 + mat.m31;
1695 m31 += mat.m31;
2043 result.append(m31);
2080 hash = 37 * hash + Float.floatToIntBits(m31);
2147 if (Float.compare(m31, comp.m31) != 0) {
2175 cap.write(m31, "m31", 0);
2195 m31 = cap.readFloat("m31", 0);
2207 && (m30 == 0 && m31 == 0 && m32 == 0 && m33 == 1);
2224 m31 *= scale.getY();
2278 if (Math.abs(mat.m31) > 1e-4) {