Home | History | Annotate | Download | only in shadow

Lines Matching refs:zFar

345         float zFar = zFarOverride;
346 if (zFar == 0) {
347 zFar = viewCam.getFrustumFar();
352 ShadowUtil.updateFrustumPoints(viewCam, frustumNear, zFar, 1.0f, points);
359 PssmShadowUtil.updateFrustumSplits(splitsArray, frustumNear, zFar, lambda);
482 * see {@link setShadowZExtend(float zFar)}
491 * default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
492 * @param zFar the zFar values that override the computed one
494 public void setShadowZExtend(float zFar) {
495 this.zFarOverride = zFar;