Lines Matching refs:search
90 The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
93 specified, when a file is found by the normal search path, it will be mirrored
1257 int memsearch (byte *start, int count, int search)
1262 if (start[i] == search)
1370 Con_Printf ("Current search path:\n");
1472 Finds the file in the search path.
1480 searchpath_t *search;
1489 // search through the path, one element at a time
1491 for (search = com_searchpaths ; search ; search = search->next)
1494 if (search->pack)
1497 pak = search->pack;
1521 sprintf (netpath, "%s/%s",search->filename, filename);
1715 searchpath_t *search;
1727 // add the directory to the search path
1729 search = Hunk_Alloc (sizeof(searchpath_t));
1730 strcpy (search->filename, dir);
1731 search->next = com_searchpaths;
1732 com_searchpaths = search;
1743 search = Hunk_Alloc (sizeof(searchpath_t));
1744 search->pack = pak;
1745 search->next = com_searchpaths;
1746 com_searchpaths = search;
1760 searchpath_t *search, *next;
1803 // add the directory to the search path
1805 search = Z_Malloc (sizeof(searchpath_t));
1806 strcpy (search->filename, com_gamedir);
1807 search->next = com_searchpaths;
1808 search;
1819 search = Z_Malloc (sizeof(searchpath_t));
1820 search->pack = pak;
1821 search->next = com_searchpaths;
1822 com_searchpaths = search;