Lines Matching refs:SkScalar
46 SkScalar fX, fY, fZ;
48 void set(SkScalar x, SkScalar y, SkScalar z)
52 SkScalar normalize(SkUnit3D*) const;
57 SkScalar fMat[3][4];
61 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0)
70 void setRotateX(SkScalar deg);
71 void setRotateY(SkScalar deg);
72 void setRotateZ(SkScalar deg);
73 void setTranslate(SkScalar x, SkScalar y, SkScalar z);
75 void preRotateX(SkScalar deg);
76 void preRotateY(SkScalar deg);
77 void preRotateZ(SkScalar deg);
78 void preTranslate(SkScalar x, SkScalar y, SkScalar z);
102 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
103 SkScalar dotWith(const SkVector3D& v) const
109 void rotate(SkScalar x, SkScalar y, SkScalar z) {}
110 void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
148 void translate(SkScalar x, SkScalar y, SkScalar z);
149 void rotateX(SkScalar deg);
150 void rotateY(SkScalar deg);
151 void rotateZ(SkScalar deg);
154 void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
155 SkScalar getCameraLocationX();
156 SkScalar getCameraLocationY();
157 SkScalar getCameraLocationZ();
163 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;