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Lines Matching refs:shininess

78     SpecularLightingType(SkScalar ks, SkScalar shininess)
79 : fKS(ks), fShininess(shininess) {}
284 SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input);
289 SkScalar shininess() const { return fShininess; }
367 SkScalar shininess) {
372 shininess)));
381 SkScalar shininess() const { return fShininess; }
390 SkScalar shininess);
769 SkScalar ks, SkScalar shininess, SkImageFilter* input) {
772 surfaceScale, ks, shininess, input));
777 SkScalar ks, SkScalar shininess, SkImageFilter* input) {
780 surfaceScale, ks, shininess, input));
787 SkScalar ks, SkScalar shininess, SkImageFilter* input) {
790 surfaceScale, ks, shininess, input));
878 shininess, SkImageFilter* input)
881 fShininess(shininess)
936 *effect = GrSpecularLightingEffect::Create(texture, light(), scale, ks(), shininess());
1274 GrSpecularLightingEffect::GrSpecularLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess)
1277 fShininess(shininess) {
1288 this->shininessshininess();
1298 SkScalar shininess = random->nextUScalar1();
1301 light, surfaceScale, ks, shininess);
1315 const char* shininess;
1320 kFloat_GrSLType, "Shininess", &shininess);
1329 lightBody.appendf("\tfloat colorScale = %s * pow(dot(normal, halfDir), %s);\n", ks, shininess);
1346 uman.set1f(fShininessUni, effect.shininess());